On Sat, Dec 07, 2002 at 06:53:23PM -0500, Gregory Stark wrote:
I'm getting a lot of
Hit bound texture in upload
in quake3.
Whenever I get a message like this I also see corrupted textures on the
screen. From what I read in the source it appears this happens when mmAllocMem
returns 0
On 7 Dec 2002, Gregory Stark wrote:
I'm getting a lot of
Hit bound texture in upload
in quake3.
Whenever I get a message like this I also see corrupted textures on the
screen. From what I read in the source it appears this happens when mmAllocMem
returns 0 which sounds like it means
I'm getting a lot of
Hit bound texture in upload
in quake3.
Whenever I get a message like this I also see corrupted textures on the
screen. From what I read in the source it appears this happens when mmAllocMem
returns 0 which sounds like it means out of memory. But I think I have plenty
of