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There is a rarely used ME:twarp (for Motion Engine time warp) attribute for this purpose: <sbm:animation name="animation_name" ME:twarp="0.5"/> I haven't used this in years, so I don't know if it still works with the current scheduling system. I consider the feature deprecated. We prefer to schedule sync point constraints, rather than speeds: <sbm:animation name="animation_name" start="0.0" end="5.0"/> This will override any ME:twarp control, and doesn't require the agent to know things like the animation length. Anm Gabriel Blanco wrote: Is it possible to control (like in gaze control joint speed parameter) the speed of a sbm:animation? |
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