There is a rarely used ME:twarp (for Motion Engine time warp) attribute for this purpose:
  <sbm:animation name="animation_name" ME:twarp="0.5"/>

I haven't used this in years, so I don't know if it still works with the current scheduling system.  I consider the feature deprecated.


We prefer to schedule sync point constraints, rather than speeds:
  <sbm:animation name="animation_name" start="0.0" end="5.0"/>
This will override any ME:twarp control, and doesn't require the agent to know things like the animation length.


Anm



Gabriel Blanco wrote:
Is it possible to control (like in gaze control joint speed parameter) the speed of a sbm:animation?

Best Regards

Gabriel Blanco

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