Hi,
Me:Twarp still works fine :) Unfortunalety I didn't get any result defining
both sync points start and end.
I'm using the BML Realizer. I'm not sure if it has anything to do with that,
but for this purpose, Twarp fits for me.
Thanks
Best Regards
Gabriel Blanco
2010/3/20 Andrew n marshall <[email protected]>
>
> There is a rarely used ME:twarp (for Motion Engine time warp) attribute for
> this purpose:
> <sbm:animation name="animation_name" ME:twarp="0.5"/>
>
> I haven't used this in years, so I don't know if it still works with the
> current scheduling system. I consider the feature deprecated.
>
>
> We prefer to schedule sync point constraints, rather than speeds:
> <sbm:animation name="animation_name" start="0.0" end="5.0"/>
> This will override any ME:twarp control, and doesn't require the agent to
> know things like the animation length.
>
>
> Anm
>
>
>
> Gabriel Blanco wrote:
>
> Is it possible to control (like in gaze control joint speed parameter) the
> speed of a sbm:animation?
>
> Best Regards
>
> Gabriel Blanco
>
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--
Gabriel Blanco
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