Hi Nick, That's awesome you're moving to Softimage! As a polite waiter would say, "Excellent choice, sir."
I haven't experienced that post-reference UV creation deal you're getting. I would probably check (like Eric pointed out) that you've frozen your projections, particularly the Unfold op in them. That said, there are a number of refmodel woes (though nothing catastrophic provided you're aware of them in advance) and I have a big writeup on the common problems here: http://darkvertex.com/wp/2010/02/21/clean-softimage-deltas/ Cheers, -- Alan On Tue, May 1, 2012 at 9:07 PM, Nick Angus <n...@altvfx.com> wrote: > Hi Folks, > > > > I am slowly but surely porting my facility over from Maya to XSI, it will be > a tricky process as I traverse the pro’s and cons (many more pros of > course!) > > Our directory structure is currently broken into two categories, Global and > Shots. Global has an XSI project which contains all assets, and Shots > contains an XSI project (per shot) where we do the > layout/animation/lighting. > > I am curious as to what best practice is in this case, is it going to cause > problems referencing models from a separate project for instance? > > > > The main reason for this question is a strange (and not very re-producible) > problem we are having on referenced models where we get a second blank set > of UV’s. I have checked the Delta and they don’t seem to be being created > post referencing, but they are also not in the original model file, so it > stands to reason that they must be being created post reference! > > Referencing is the area I most need to catch up in, so it may be a symptom > of my knowledge gap as well. It may help to note these uv’s were created > with the built in unfold tool, and are named as such, I do recall having > trouble at one point with unfold but I can’t remember if it was related. > > > > Cheers, Nick