Hi Nick,

That's awesome you're moving to Softimage! As a polite waiter would
say, "Excellent choice, sir."

I haven't experienced that post-reference UV creation deal you're
getting. I would probably check (like Eric pointed out) that you've
frozen your projections, particularly the Unfold op in them.

That said, there are a number of refmodel woes (though nothing
catastrophic provided you're aware of them in advance) and I have a
big writeup on the common problems here:
http://darkvertex.com/wp/2010/02/21/clean-softimage-deltas/

Cheers,

   -- Alan


On Tue, May 1, 2012 at 9:07 PM, Nick Angus <n...@altvfx.com> wrote:
> Hi Folks,
>
>
>
> I am slowly but surely porting my facility over from Maya to XSI, it will be
> a tricky process as I traverse the pro’s and cons (many more pros of
> course!)
>
> Our directory structure is currently broken into two categories, Global and
> Shots.  Global has an XSI project which contains all assets, and Shots
> contains an XSI project (per shot) where we do the
> layout/animation/lighting.
>
> I am curious as to what best practice is in this case, is it going to cause
> problems referencing models from a separate project for instance?
>
>
>
> The main reason for this question is a strange (and not very re-producible)
> problem we are having on referenced models where we get a second blank set
> of UV’s. I have checked the Delta and they don’t seem to be being created
> post referencing, but they are also not in the original model file, so it
> stands to reason that they must be being created post reference!
>
> Referencing is the area I most need to catch up in, so it may be a symptom
> of my knowledge gap as well.  It may help to note these uv’s were created
> with the built in unfold tool, and are named as such, I do recall having
> trouble at one point with unfold but I can’t remember if it was related.
>
>
>
> Cheers, Nick

Reply via email to