Fantastic Alan, thanks so much for that! Strangely we had frozen all our operators, hopefully it won't happen again and we can put it down to hobgoblins or somesuch ; )
N -----Original Message----- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: Wednesday, 2 May 2012 1:23 PM To: softimage@listproc.autodesk.com Subject: Re: Project Structure Hi Nick, That's awesome you're moving to Softimage! As a polite waiter would say, "Excellent choice, sir." I haven't experienced that post-reference UV creation deal you're getting. I would probably check (like Eric pointed out) that you've frozen your projections, particularly the Unfold op in them. That said, there are a number of refmodel woes (though no thing catastrophic provided you're aware of them in advance) and I have a big writeup on the common problems here: http://darkvertex.com/wp/2010/02/21/clean-softimage-deltas/ Cheers, -- Alan On Tue, May 1, 2012 at 9:07 PM, Nick Angus <n...@altvfx.com> wrote: > Hi Folks, > > > > I am slowly but surely porting my facility over from Maya to XSI, it > will be a tricky process as I traverse the pro's and cons (many more > pros of > course!) > > Our directory structure is currently broken into two categories, > Global and Shots. Global has an XSI project which contains all > assets, and Shots contains an XSI project (per shot) where we do the > layout/animation/lighting. > > I am curious as to what best practice is in this case, is it going to > cause problems referencing models from a separate project for instance? > > > > The main reason for this question is a strange (and not very > re-producible) problem we are having on referenced models where we get > a second blank set of UV's. I have checked the Delta and they don't > seem to be being created post referencing, but they are also not in > the original model file, so it stands to reason that they must be being > created post reference! > > Referencing is the area I most need to catch up in, so it may be a > symptom of my knowledge gap as well. It may help to note these uv's > were created with the built in unfold tool, and are named as such, I > do recall having trouble at one point with unfold but I can't remember if it > was related. > > > > Cheers, Nick