Fantastic Alan, thanks so much for that!
Strangely we had frozen all our operators, hopefully it won't happen again and 
we can put it down to hobgoblins or somesuch  ; )

N

-----Original Message-----
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: Wednesday, 2 May 2012 1:23 PM
To: softimage@listproc.autodesk.com
Subject: Re: Project Structure

Hi Nick,

That's awesome you're moving to Softimage! As a polite waiter would say, 
"Excellent choice, sir."

I haven't experienced that post-reference UV creation deal you're getting. I 
would probably check (like Eric pointed out) that you've frozen your 
projections, particularly the Unfold op in them.

That said, there are a number of refmodel woes (though no


thing catastrophic provided you're aware of them in advance) and I have a big 
writeup on the common problems here:
http://darkvertex.com/wp/2010/02/21/clean-softimage-deltas/

Cheers,

   -- Alan


On Tue, May 1, 2012 at 9:07 PM, Nick Angus <n...@altvfx.com> wrote:
> Hi Folks,
>
>
>
> I am slowly but surely porting my facility over from Maya to XSI, it 
> will be a tricky process as I traverse the pro's and cons (many more 
> pros of
> course!)
>
> Our directory structure is currently broken into two categories, 
> Global and Shots.  Global has an XSI project which contains all 
> assets, and Shots contains an XSI project (per shot) where we do the 
> layout/animation/lighting.
>
> I am curious as to what best practice is in this case, is it going to 
> cause problems referencing models from a separate project for instance?
>
>
>
> The main reason for this question is a strange (and not very 
> re-producible) problem we are having on referenced models where we get 
> a second blank set of UV's. I have checked the Delta and they don't 
> seem to be being created post referencing, but they are also not in 
> the original model file, so it stands to reason that they must be being 
> created post reference!
>
> Referencing is the area I most need to catch up in, so it may be a 
> symptom of my knowledge gap as well.  It may help to note these uv's 
> were created with the built in unfold tool, and are named as such, I 
> do recall having trouble at one point with unfold but I can't remember if it 
> was related.
>
>
>
> Cheers, Nick


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