Bumping the subject, Because I found an "old" but cool tut by Luc Frolicher. http://lulu1315.wordpress.com/2007/10/23/anisotropicfun-part1/
It's in 2 parts, worth the read if you're into anisotropy. Le 15/02/2011 13:59, Morten Bartholdy a écrit :
I have tried getting Anisotropic reflections using the Architectural shader, but it seems broken or I have missed something altogether. I have tried all sorts of combinations of UVs, tangent maps and texturemaps to rotate the anisotropic reflections and while it responds somewhat i cant seem to get the type usually seen on top of flat cylindertype brushed metal surfaces. What gives - is it broken or badly documented - or perhaps I am overlooking something really simple here...?