also, can you just branch and set point position on those particles instead?
s On Fri, Jun 22, 2012 at 11:30 AM, Grahame Fuller < grahame.ful...@autodesk.com> wrote: > What sort of procedural animation? Can it not be expressed as a > simulation? Do you have an example of what you mean? > > gray > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Leonard Koch > Sent: Friday, June 22, 2012 02:17 PM > To: softimage@listproc.autodesk.com > Subject: Re: Evalution outside simulation > > > You can disable behaviours on a per particle basis, but everything will > have to be simulated at all times. The thing you described is at the core > of how ice works and there is no way around that as far as I know. > On Jun 22, 2012 8:01 PM, "Gustavo Eggert Boehs" <gustav...@gmail.com > <mailto:gustav...@gmail.com>> wrote: > Hey there list! > > Trying to go further in my efforts of reproducing much of the > functionallity found in C4Ds moGraph I´ve hit a wall. The problem is trying > to mix procedural animation with simulations. When a pointcloud has a > simulation in its stack, as we all know, everything which is underneath > this point wont be evaluated. My question is: is it possible to trigger in > and out of a state of simulation with a per point boolean? > > Best regards > >