also, can you just branch and set point position on those particles instead?

s

On Fri, Jun 22, 2012 at 11:30 AM, Grahame Fuller <
grahame.ful...@autodesk.com> wrote:

> What sort of procedural animation? Can it not be expressed as a
> simulation? Do you have an example of what you mean?
>
> gray
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Leonard Koch
> Sent: Friday, June 22, 2012 02:17 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: Evalution outside simulation
>
>
> You can disable behaviours on a per particle basis, but everything will
> have to be simulated at all times. The thing you described is at the core
> of how ice works and there is no way around that as far as I know.
> On Jun 22, 2012 8:01 PM, "Gustavo Eggert Boehs" <gustav...@gmail.com
> <mailto:gustav...@gmail.com>> wrote:
> Hey there list!
>
> Trying to go further in my efforts of reproducing much of the
> functionallity found in C4Ds moGraph I´ve hit a wall. The problem is trying
> to mix procedural animation with simulations. When a pointcloud has a
> simulation in its stack, as we all know, everything which is underneath
> this point wont be evaluated. My question is: is it possible to trigger in
> and out of a state of simulation with a per point boolean?
>
> Best regards
>
>

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