Yes, my compound doesn't support groups as I explained in the video. This
is because ICE can't deal with separate meshes from a group.

About the sample scene, as explain in the video, to match the original
point cloud you must use the same ID (in a compound that I don't remember
the name :) ).

Again, I never test seriously this compound so it is maybe buggy. But
anyone can improve it and share it.


On Thu, Jul 12, 2012 at 4:29 AM, Leo Quensel <le...@gmx.de> wrote:

> Well it kinda works if you plug in each instance master manually - it does
> not support groups however, which I totally need. I have over a hundred
> instance masters in my case which would make the problem of plugging them
> up one by one rather cumbersome. Even though it can possibly be scripted it
> would make the ICEtree interaction ultra slow.
> Furthermore, the demo scene does not copy the
> instances exactly ebut randomly distributes them it seems - the point
> cloud and the mesh do not match, while I need an exact match from the point
> cloud to the generated mesh, preserving UVs aswell as Material information.
>
> Another possibility is scripting this using the point cloud information to
> distribute duplicated meshes, which is pretty easy indeed. This is however
> ULTRA slow - it took almost 90 seconds to distribute 50 copies of my
> instance masters (simple grids). I need to distribute 12.0000, so this is no
> solution either (the Duplicate function is really, really slow in Soft).
>
> The best solution so far? Bring the pointcloud and instance masters over
> to Maya and do the duplication there :(
>
>
>
> -------- Original-Nachricht --------
> > Datum: Wed, 11 Jul 2012 13:55:37 -0700
> > Von: Steven Caron <car...@gmail.com>
> > An: softimage@listproc.autodesk.com
> > Betreff: Re: Freeze ICE tree to geometry?
>
> > im confused... when i used it i had issue with particle clouds with many
> > different instance shapes and if i deleted particles. maybe you updated
> > it?
> >
> > regardless ciaran's looks like it works and if that doesn't i know a user
> > can employ the same technique used by crowdfx to get a polymesh per
> > instance shape.
> >
> > On Wed, Jul 11, 2012 at 1:51 PM, Guillaume Laforge <
> > guillaume.laforge...@gmail.com> wrote:
> >
> > > No, it supports multi-instance masters, unless my memory is really
> > bugged
> > > ;)
> > >
> > > But I doubt as I remember supporting more than one shape was the
> > > interesting thing in building this compound.
> > >
> > > Cheers,
> > >
> > > Guillaume Laforge
> > >
> > >
> > > On Wed, Jul 11, 2012 at 8:23 PM, Steven Caron <car...@gmail.com>
> wrote:
> > >
> > >> yes, but it was already linked :)
> > >>
> > >> leo's issue with this compound was that it worked with only one
> > instance
> > >> master.
> > >>
> > >>
> > >> On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau <
> > >> marc-andre.carbonn...@ubisoft.com> wrote:
> > >>
> > >>> Is that what y’all looking for?****
> > >>>
> > >>> http://www.si-community.com/community/viewtopic.php?f=15&t=1579****
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> > >>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
> > >>> *Sent:* 11 juillet 2012 13:45
> > >>>
> > >>> *To:* softimage@listproc.autodesk.com
> > >>> *Subject:* Re: Freeze ICE tree to geometry?****
> > >>>
> > >>> ** **
> > >>>
> > >>> its there, its just not a single click.****
> > >>>
> > >>> ** **
> > >>>
> > >>> also implementing it through ICE means you have to implement the
> logic
> > >>> too... thats actually the hard part in my opinion. at least if you
> try
> > to
> > >>> do it with pure ICE workflow. if you want a run once script that can
> > be
> > >>> done quite easy and i think has been done many times over. which
> leads
> > me
> > >>> to another question/point... do you want animation on the objects
> too?
> > >>> cause that changes some things...****
> > >>>
> > >>> ** **
> > >>>
> > >>> s****
> > >>>
> > >>> ** **
> > >>>
> > >>> On Wed, Jul 11, 2012 at 8:43 AM, Tim Crowson <
> > >>> tim.crow...@magneticdreams.com> wrote:****
> > >>>
> > >>> Exactly. That's the problem I'd like to find a solution for.
> > Obviously,
> > >>> I don't want to go converting 40 bazillion ICE polygons to real
> > polygons.
> > >>> But a few thousand, sure.
> > >>>
> > >>> Modo's replicators, while not in the same league as ICE in terms of
> > >>> power, make it very easy to convert those instances to geo by merely
> > >>> 'freezing.' Of course, Softimage lacks any native function for
> > converting
> > >>> instances to independant geo, so I guess it's a related obstacle.
> > Still,
> > >>> with ICE modeling, seems like the tech is there to allow this kind of
> > >>> conversion somewhere inside Soft.
> > >>>
> > >>> -Tim****
> > >>>
> > >>>
> > >>>
> > >>> On 7/11/2012 10:23 AM, Leo Quensel wrote: ****
> > >>>
> > >>> Still it remains a pointcloud and not geometry which leaves****
> > >>>
> > >>> you with the same limits as before.****
> > >>>
> > >>> ** **
> > >>>
> > >>> -------- Original-Nachricht --------****
> > >>>
> > >>> Datum: Wed, 11 Jul 2012 15:13:08 +0000****
> > >>>
> > >>> Von: Sandy Sutherland <sandy.sutherl...@triggerfish.co.za>
> > <sandy.sutherl...@triggerfish.co.za>****
> > >>>
> > >>> An: "softimage@listproc.autodesk.com"
> > <softimage@listproc.autodesk.com> <softimage@listproc.autodesk.com> <
> softimage@listproc.autodesk.com>****
> > >>>
> > >>> Betreff: RE: Freeze ICE tree to geometry?****
> > >>>
> > >>> If you freeze the pointcloud - you can easily add an ice tree to it
> > and****
> > >>>
> > >>> for e.g. just change the instance shape to another using that new ice
> > tree -****
> > >>>
> > >>> the system is very powerful that way, the new ice tree just builds
> > upon the****
> > >>>
> > >>> data frozen into the point cloud.****
> > >>>
> > >>> ** **
> > >>>
> > >>> S.****
> > >>>
> > >>> ** **
> > >>>
> > >>> _____________________________****
> > >>>
> > >>> Sandy Sutherland****
> > >>>
> > >>> Technical Supervisor****
> > >>>
> > >>> sandy.sutherl...@triggerfish.co.za****
> > >>>
> > >>> _____________________________****
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ________________________________****
> > >>>
> > >>> From: softimage-boun...@listproc.autodesk.com****
> > >>>
> > >>> [softimage-boun...@listproc.autodesk.com] on behalf of Tim Crowson
> > [tim.crow...@magneticdreams.com]****
> > >>>
> > >>> Sent: 11 July 2012 16:50****
> > >>>
> > >>> To: softimage@listproc.autodesk.com****
> > >>>
> > >>> Subject: Re: Freeze ICE tree to geometry?****
> > >>>
> > >>> ** **
> > >>>
> > >>> I can, and I do eventually, but I don't have any control over the****
> > >>>
> > >>> subcomponents in that frozen system. I can't model on top of it,
> > extract anything,****
> > >>>
> > >>> or tweak anything. It's literally a locked pointcloud with
> > inaccessible geo****
> > >>>
> > >>> in it.****
> > >>>
> > >>> ** **
> > >>>
> > >>> Or is it? Is there some way of accessing the raw geo inside it that I
> > have****
> > >>>
> > >>> overlooked?****
> > >>>
> > >>> ** **
> > >>>
> > >>> -Tim****
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> On 7/11/2012 9:39 AM, Ciaran Moloney wrote:****
> > >>>
> > >>> Can't you just freeze the first scatter system? It should keep all
> > the****
> > >>>
> > >>> particle attributes as they were. Or, drop an empty simulation region
> > into it,****
> > >>>
> > >>> so the scatter system will only ever be evaluated once instead of
> > every****
> > >>>
> > >>> frame.****
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> Ciaran****
> > >>>
> > >>> ** **
> > >>>
> > >>> On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson****
> > >>>
> > >>> <tim.crow...@magneticdreams.com<mailto:
> tim.crow...@magneticdreams.com>
> > <tim.crow...@magneticdreams.com>> wrote:****
> > >>>
> > >>> It's actually nothing very interesting. In fact it's bad for
> > performance.****
> > >>>
> > >>> I'm using Milan Vasek's (awesome) scatter tools to scatter small
> > spikes on****
> > >>>
> > >>> a stick (somewhat like the small spikes on an evergreen frond). Only
> > about****
> > >>>
> > >>> 100-150 of them. Then I parent the resulting pointcloud to the
> emitter
> > geo****
> > >>>
> > >>> (the stick) and use that as the instance source for a second
> > scatter****
> > >>>
> > >>> system. This gives me the control I want for both scatter systems.
> > However, if I****
> > >>>
> > >>> manually model the equivalent of the first scatter system, and use
> > that as****
> > >>>
> > >>> the instance source for the second system instead of another
> > Scatter,****
> > >>>
> > >>> performance is far better. Which stands to reason.****
> > >>>
> > >>> ** **
> > >>>
> > >>> Would someone smart kindly make an L-system in ICE?****
> > >>>
> > >>> :)****
> > >>>
> > >>> ** **
> > >>>
> > >>> -Tim C.****
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> On 7/11/2012 8:11 AM, Mihail Djurev wrote:****
> > >>>
> > >>> Hello SI list!****
> > >>>
> > >>> ** **
> > >>>
> > >>> Tim, could you share with us how you achieved that?****
> > >>>
> > >>> ** **
> > >>>
> > >>> Mihail****
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> On 10.7.2012 г. 18:06 ч., Tim Crowson wrote:****
> > >>>
> > >>> I'm rendering this with Mental Ray. I found a solution that lets me
> > render****
> > >>>
> > >>> what I want without having to freeze it to geo. But it would still be
> > nice****
> > >>>
> > >>> to know how to do it.****
> > >>>
> > >>> ** **
> > >>>
> > >>> -Tim****
> > >>>
> > >>> ** **
> > >>>
> > >>> On 7/10/2012 12:45 AM, Sandy Sutherland wrote:****
> > >>>
> > >>> What are you rendering with?****
> > >>>
> > >>> ** **
> > >>>
> > >>> S.****
> > >>>
> > >>> ** **
> > >>>
> > >>> _____________________________****
> > >>>
> > >>> Sandy Sutherland****
> > >>>
> > >>> Technical Supervisor****
> > >>>
> > >>>
> > sandy.sutherl...@triggerfish.co.za<mailto:
> sandy.sutherl...@triggerfish.co.za> <sandy.sutherl...@triggerfish.co.za
> >****
> > >>>
> > >>> _____________________________****
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ________________________________****
> > >>>
> > >>>
> > >>> From:****
> > >>>
> > >>>
> > softimage-boun...@listproc.autodesk.com<mailto:
> softimage-boun...@listproc.autodesk.com> <
> softimage-boun...@listproc.autodesk.com>****
> > >>>
> > >>>
> > [softimage-boun...@listproc.autodesk.com<mailto:
> softimage-boun...@listproc.autodesk.com> <
> softimage-boun...@listproc.autodesk.com>] on behalf of
> > phil harbath****
> > >>>
> > >>> [phil.harb...@jamination.com<mailto:phil.harb...@jamination.com>
> > <phil.harb...@jamination.com>]****
> > >>>
> > >>> Sent: 10 July 2012 07:05****
> > >>>
> > >>> To:****
> > >>>
> > >>>
> > softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
> <softimage@listproc.autodesk.com>****
> > >>>
> > >>> Subject: Re: Freeze ICE tree to geometry?****
> > >>>
> > >>> ** **
> > >>>
> > >>> momentum instancer perhaps.****
> > >>>
> > >>> ----- Original Message -----****
> > >>>
> > >>> From: Tim Crowson<mailto:tim.crow...@magneticdreams.com>
> > <tim.crow...@magneticdreams.com>****
> > >>>
> > >>> To:****
> > >>>
> > >>>
> > softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
> <softimage@listproc.autodesk.com>****
> > >>>
> > >>> Sent: Monday, July 09, 2012 6:24 PM****
> > >>>
> > >>> Subject: Freeze ICE tree to geometry?****
> > >>>
> > >>> ** **
> > >>>
> > >>> I'm needing to freeze the results of my non-simulated ICE tree to
> > geometry****
> > >>>
> > >>> so I can optimize its use in another ICE tree. (wanting to
> scatter****
> > >>>
> > >>> something that was built by a scatter to beginwith).****
> > >>>
> > >>> ** **
> > >>>
> > >>> Concerns about geo density not-withstanding, is there a way to freeze
> > a****
> > >>>
> > >>> non-simulated ICE tree to editable geometry?****
> > >>>
> > >>> ** **
> > >>>
> > >>> --****
> > >>>
> > >>> ** **
> > >>>
> > >>> Tim Crowson****
> > >>>
> > >>> Lead CG Artist****
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> Magnetic Dreams Animation Studio, Inc.****
> > >>>
> > >>> 2525 Lebanon Pike, Building C. Nashville, TN 37214****
> > >>>
> > >>> Ph  615.885.6801 | Fax  615.889.4768 |****
> > >>>
> > >>> www.magneticdreams.com<http://www.magneticdreams.com>
> > <http://www.magneticdreams.com>****
> > >>>
> > >>> tim.crow...@magneticdreams.com<mailto:tim.crow...@magneticdreams.com
> >
> > <tim.crow...@magneticdreams.com>****
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> --****
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> --****
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> --****
> > >>>
> > >>> - Ciaran****
> > >>>
> > >>> ** **
> > >>>
> > >>> --****
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> ** **
> > >>>
> > >>> -- ****
> > >>>
> > >>>  ****
> > >>>
> > >>> ** **
> > >>>
> > >>
> > >>
> > >
>

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