It does work in creating the actual topology yes. Thank you for that. For the material transfer I think there is a limitation in that you cannot access material data in ICE unless it has been set by ICE (At least I couldn't do it). Therefore you probably have to deploy an ICETree to each instance master setting the materialID and use that back in the created mesh to reassign the materials.
I think this is a good exercise for writing a first C++ plugin for me and see how far I can get ;) -------- Original-Nachricht -------- > Datum: Thu, 12 Jul 2012 10:53:03 +0100 > Von: Ciaran Moloney <moloney.cia...@gmail.com> > An: softimage@listproc.autodesk.com > Betreff: Re: Freeze ICE tree to geometry? > Did Grahame's or my compound work for you? I'd say his would be your best > bet since the point of mine was to allow attribute transfer onto the final > mesh, which adds some overhead for sure. > > Ciaran > > On Thu, Jul 12, 2012 at 9:29 AM, Leo Quensel <le...@gmx.de> wrote: > > > Well it kinda works if you plug in each instance master manually - it > does > > not support groups however, which I totally need. I have over a hundred > > instance masters in my case which would make the problem of plugging > them > > up one by one rather cumbersome. Even though it can possibly be scripted > it > > would make the ICEtree interaction ultra slow. > > Furthermore, the demo scene does not copy the > > instances exactly but randomly distributes them it seems - the point > cloud > > and the mesh do not match, while I need an exact match from the point > cloud > > to the generated mesh, preserving UVs aswell as Material information. > > > > Another possibility is scripting this using the point cloud information > to > > distribute duplicated meshes, which is pretty easy indeed. This is > however > > ULTRA slow - it took almost 90 seconds to distribute 50 copies of my > > instance masters (simple grids). I need to distribute 12.0000, so this > is no > > solution either (the Duplicate function is really, really slow in Soft). > > > > The best solution so far? Bring the pointcloud and instance masters over > > to Maya and do the duplication there :( > > > > > > > > -------- Original-Nachricht -------- > > > Datum: Wed, 11 Jul 2012 13:55:37 -0700 > > > Von: Steven Caron <car...@gmail.com> > > > An: softimage@listproc.autodesk.com > > > Betreff: Re: Freeze ICE tree to geometry? > > > > > im confused... when i used it i had issue with particle clouds with > many > > > different instance shapes and if i deleted particles. maybe you > updated > > > it? > > > > > > regardless ciaran's looks like it works and if that doesn't i know a > user > > > can employ the same technique used by crowdfx to get a polymesh per > > > instance shape. > > > > > > On Wed, Jul 11, 2012 at 1:51 PM, Guillaume Laforge < > > > guillaume.laforge...@gmail.com> wrote: > > > > > > > No, it supports multi-instance masters, unless my memory is really > > > bugged > > > > ;) > > > > > > > > But I doubt as I remember supporting more than one shape was the > > > > interesting thing in building this compound. > > > > > > > > Cheers, > > > > > > > > Guillaume Laforge > > > > > > > > > > > > On Wed, Jul 11, 2012 at 8:23 PM, Steven Caron <car...@gmail.com> > > wrote: > > > > > > > >> yes, but it was already linked :) > > > >> > > > >> leo's issue with this compound was that it worked with only one > > > instance > > > >> master. > > > >> > > > >> > > > >> On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau < > > > >> marc-andre.carbonn...@ubisoft.com> wrote: > > > >> > > > >>> Is that what y’all looking for?**** > > > >>> > > > >>> > http://www.si-community.com/community/viewtopic.php?f=15&t=1579**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> *From:* softimage-boun...@listproc.autodesk.com [mailto: > > > >>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven > Caron > > > >>> *Sent:* 11 juillet 2012 13:45 > > > >>> > > > >>> *To:* softimage@listproc.autodesk.com > > > >>> *Subject:* Re: Freeze ICE tree to geometry?**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> its there, its just not a single click.**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> also implementing it through ICE means you have to implement the > > logic > > > >>> too... thats actually the hard part in my opinion. at least if you > > try > > > to > > > >>> do it with pure ICE workflow. if you want a run once script that > can > > > be > > > >>> done quite easy and i think has been done many times over. which > > leads > > > me > > > >>> to another question/point... do you want animation on the objects > > too? > > > >>> cause that changes some things...**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> s**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> On Wed, Jul 11, 2012 at 8:43 AM, Tim Crowson < > > > >>> tim.crow...@magneticdreams.com> wrote:**** > > > >>> > > > >>> Exactly. That's the problem I'd like to find a solution for. > > > Obviously, > > > >>> I don't want to go converting 40 bazillion ICE polygons to real > > > polygons. > > > >>> But a few thousand, sure. > > > >>> > > > >>> Modo's replicators, while not in the same league as ICE in terms > of > > > >>> power, make it very easy to convert those instances to geo by > merely > > > >>> 'freezing.' Of course, Softimage lacks any native function for > > > converting > > > >>> instances to independant geo, so I guess it's a related obstacle. > > > Still, > > > >>> with ICE modeling, seems like the tech is there to allow this kind > of > > > >>> conversion somewhere inside Soft. > > > >>> > > > >>> -Tim**** > > > >>> > > > >>> > > > >>> > > > >>> On 7/11/2012 10:23 AM, Leo Quensel wrote: **** > > > >>> > > > >>> Still it remains a pointcloud and not geometry which leaves**** > > > >>> > > > >>> you with the same limits as before.**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> -------- Original-Nachricht --------**** > > > >>> > > > >>> Datum: Wed, 11 Jul 2012 15:13:08 +0000**** > > > >>> > > > >>> Von: Sandy Sutherland <sandy.sutherl...@triggerfish.co.za> > > > <sandy.sutherl...@triggerfish.co.za>**** > > > >>> > > > >>> An: "softimage@listproc.autodesk.com" > > > <softimage@listproc.autodesk.com> <softimage@listproc.autodesk.com> < > > softimage@listproc.autodesk.com>**** > > > >>> > > > >>> Betreff: RE: Freeze ICE tree to geometry?**** > > > >>> > > > >>> If you freeze the pointcloud - you can easily add an ice tree to > it > > > and**** > > > >>> > > > >>> for e.g. just change the instance shape to another using that new > ice > > > tree -**** > > > >>> > > > >>> the system is very powerful that way, the new ice tree just builds > > > upon the**** > > > >>> > > > >>> data frozen into the point cloud.**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> S.**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> _____________________________**** > > > >>> > > > >>> Sandy Sutherland**** > > > >>> > > > >>> Technical Supervisor**** > > > >>> > > > >>> sandy.sutherl...@triggerfish.co.za**** > > > >>> > > > >>> _____________________________**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ________________________________**** > > > >>> > > > >>> From: softimage-boun...@listproc.autodesk.com**** > > > >>> > > > >>> [softimage-boun...@listproc.autodesk.com] on behalf of Tim Crowson > > > [tim.crow...@magneticdreams.com]**** > > > >>> > > > >>> Sent: 11 July 2012 16:50**** > > > >>> > > > >>> To: softimage@listproc.autodesk.com**** > > > >>> > > > >>> Subject: Re: Freeze ICE tree to geometry?**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> I can, and I do eventually, but I don't have any control over > the**** > > > >>> > > > >>> subcomponents in that frozen system. I can't model on top of it, > > > extract anything,**** > > > >>> > > > >>> or tweak anything. It's literally a locked pointcloud with > > > inaccessible geo**** > > > >>> > > > >>> in it.**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> Or is it? Is there some way of accessing the raw geo inside it > that I > > > have**** > > > >>> > > > >>> overlooked?**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> -Tim**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> On 7/11/2012 9:39 AM, Ciaran Moloney wrote:**** > > > >>> > > > >>> Can't you just freeze the first scatter system? It should keep all > > > the**** > > > >>> > > > >>> particle attributes as they were. Or, drop an empty simulation > region > > > into it,**** > > > >>> > > > >>> so the scatter system will only ever be evaluated once instead of > > > every**** > > > >>> > > > >>> frame.**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> Ciaran**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson**** > > > >>> > > > >>> <tim.crow...@magneticdreams.com<mailto: > > tim.crow...@magneticdreams.com> > > > <tim.crow...@magneticdreams.com>> wrote:**** > > > >>> > > > >>> It's actually nothing very interesting. In fact it's bad for > > > performance.**** > > > >>> > > > >>> I'm using Milan Vasek's (awesome) scatter tools to scatter small > > > spikes on**** > > > >>> > > > >>> a stick (somewhat like the small spikes on an evergreen frond). > Only > > > about**** > > > >>> > > > >>> 100-150 of them. Then I parent the resulting pointcloud to the > > emitter > > > geo**** > > > >>> > > > >>> (the stick) and use that as the instance source for a second > > > scatter**** > > > >>> > > > >>> system. This gives me the control I want for both scatter systems. > > > However, if I**** > > > >>> > > > >>> manually model the equivalent of the first scatter system, and use > > > that as**** > > > >>> > > > >>> the instance source for the second system instead of another > > > Scatter,**** > > > >>> > > > >>> performance is far better. Which stands to reason.**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> Would someone smart kindly make an L-system in ICE?**** > > > >>> > > > >>> :)**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> -Tim C.**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> On 7/11/2012 8:11 AM, Mihail Djurev wrote:**** > > > >>> > > > >>> Hello SI list!**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> Tim, could you share with us how you achieved that?**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> Mihail**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> On 10.7.2012 г. 18:06 ч., Tim Crowson wrote:**** > > > >>> > > > >>> I'm rendering this with Mental Ray. I found a solution that lets > me > > > render**** > > > >>> > > > >>> what I want without having to freeze it to geo. But it would still > be > > > nice**** > > > >>> > > > >>> to know how to do it.**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> -Tim**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> On 7/10/2012 12:45 AM, Sandy Sutherland wrote:**** > > > >>> > > > >>> What are you rendering with?**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> S.**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> _____________________________**** > > > >>> > > > >>> Sandy Sutherland**** > > > >>> > > > >>> Technical Supervisor**** > > > >>> > > > >>> > > > sandy.sutherl...@triggerfish.co.za<mailto: > > sandy.sutherl...@triggerfish.co.za> <sandy.sutherl...@triggerfish.co.za > > >**** > > > >>> > > > >>> _____________________________**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ________________________________**** > > > >>> > > > >>> > > > >>> From:**** > > > >>> > > > >>> > > > softimage-boun...@listproc.autodesk.com<mailto: > > softimage-boun...@listproc.autodesk.com> < > > softimage-boun...@listproc.autodesk.com>**** > > > >>> > > > >>> > > > [softimage-boun...@listproc.autodesk.com<mailto: > > softimage-boun...@listproc.autodesk.com> < > > softimage-boun...@listproc.autodesk.com>] on behalf of > > > phil harbath**** > > > >>> > > > >>> [phil.harb...@jamination.com<mailto:phil.harb...@jamination.com> > > > <phil.harb...@jamination.com>]**** > > > >>> > > > >>> Sent: 10 July 2012 07:05**** > > > >>> > > > >>> To:**** > > > >>> > > > >>> > > > > softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> > > <softimage@listproc.autodesk.com>**** > > > >>> > > > >>> Subject: Re: Freeze ICE tree to geometry?**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> momentum instancer perhaps.**** > > > >>> > > > >>> ----- Original Message -----**** > > > >>> > > > >>> From: Tim Crowson<mailto:tim.crow...@magneticdreams.com> > > > <tim.crow...@magneticdreams.com>**** > > > >>> > > > >>> To:**** > > > >>> > > > >>> > > > > softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> > > <softimage@listproc.autodesk.com>**** > > > >>> > > > >>> Sent: Monday, July 09, 2012 6:24 PM**** > > > >>> > > > >>> Subject: Freeze ICE tree to geometry?**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> I'm needing to freeze the results of my non-simulated ICE tree to > > > geometry**** > > > >>> > > > >>> so I can optimize its use in another ICE tree. (wanting to > > scatter**** > > > >>> > > > >>> something that was built by a scatter to beginwith).**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> Concerns about geo density not-withstanding, is there a way to > freeze > > > a**** > > > >>> > > > >>> non-simulated ICE tree to editable geometry?**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> --**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> Tim Crowson**** > > > >>> > > > >>> Lead CG Artist**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> Magnetic Dreams Animation Studio, Inc.**** > > > >>> > > > >>> 2525 Lebanon Pike, Building C. Nashville, TN 37214**** > > > >>> > > > >>> Ph 615.885.6801 | Fax 615.889.4768 |**** > > > >>> > > > >>> www.magneticdreams.com<http://www.magneticdreams.com> > > > <http://www.magneticdreams.com>**** > > > >>> > > > >>> > tim.crow...@magneticdreams.com<mailto:tim.crow...@magneticdreams.com > > > > > > <tim.crow...@magneticdreams.com>**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> --**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> --**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> --**** > > > >>> > > > >>> - Ciaran**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> --**** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> ** ** > > > >>> > > > >>> -- **** > > > >>> > > > >>> **** > > > >>> > > > >>> ** ** > > > >>> > > > >> > > > >> > > > > > > > > > > -- > - Ciaran