Yes it is doable i one render pass for sure! I made such RenderTree in the
past.

I'm rather confident that the thing I explained to you (using
point intersections) is working. I will try to put my hands on Softi
today... if nobody else can find the solution :).


On Wed, Aug 8, 2012 at 7:43 AM, Chris Marshall <chrismarshal...@gmail.com>wrote:

> Yes I was hoping to avoid rendering both and then blending afterwards.
> Just feels like something that could be doable.
> Thanks anyway.
>
>
> On 08/08/2012, Rob Chapman <tekano....@gmail.com> wrote:
> > ah I see, think in the past for fading off displacements into the
> distance
> > I was using textures & gradients in the rendertree - with texture
> > projection rather than distance to camera. not much help other than that
> Im
> > afraid
> >
> > On 8 August 2012 12:10, Chris Marshall <chrismarshal...@gmail.com>
> wrote:
> >
> >> OK after all that I'm still getting displacement across the whole
> >> surface, even though I can run the scalar value through a gradient and
> >> it gives the correct result. I've double checked and I'm using the
> >> Vector_State - Intersection Point, so it's obviously not calculating
> >> this before calculating the displacement.
> >> Any other ideas?
> >> Thanks
> >> Chris
> >>
> >>
> >> On 08/08/2012, Chris Marshall <chrismarshal...@gmail.com> wrote:
> >> > He's just walked in! Diverting him to coffee machine, sofa and
> Olympics
> >> on
> >> > tv!
> >> > Of course the expression is added through the animation divot! I'm an
> >> > idiot! Was looking in the wrong place all along. Cheers
> >> >
> >> >
> >> >
> >> > On 08/08/2012, Rob Chapman <tekano....@gmail.com> wrote:
> >> >> is the client there yet? :)  heres a way to add expressions into the
> >> >> render
> >> >> tree and doesnt use texture space lookup. better hurry up!
> >> >>
> >> >>
> >> >>
> >> >> On 8 August 2012 11:23, Chris Marshall <chrismarshal...@gmail.com>
> >> wrote:
> >> >>
> >> >>> Ideally I don't want to generate a texture projection, just get the
> >> >>> position of the camera and / or other objects in space. Brain's
> died.
> >> >>> Where can I write an expression in the render tree? I'm clearly
> >> >>> missing something obvious here.
> >> >>>
> >> >>>
> >> >>
> >> >
> >> >
> >> > --
> >> >
> >> > Chris Marshall
> >> > Mint Motion Limited
> >> > 029 2002 5762
> >> > 07730 533 115
> >> > www.mintmotion.co.uk
> >> >
> >>
> >>
> >> --
> >>
> >> Chris Marshall
> >> Mint Motion Limited
> >> 029 2002 5762
> >> 07730 533 115
> >> www.mintmotion.co.uk
> >>
> >
>
>
> --
>
> Chris Marshall
> Mint Motion Limited
> 029 2002 5762
> 07730 533 115
> www.mintmotion.co.uk
>

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