Yes it is doable i one render pass for sure! I made such RenderTree in the past.
I'm rather confident that the thing I explained to you (using point intersections) is working. I will try to put my hands on Softi today... if nobody else can find the solution :). On Wed, Aug 8, 2012 at 7:43 AM, Chris Marshall <chrismarshal...@gmail.com>wrote: > Yes I was hoping to avoid rendering both and then blending afterwards. > Just feels like something that could be doable. > Thanks anyway. > > > On 08/08/2012, Rob Chapman <tekano....@gmail.com> wrote: > > ah I see, think in the past for fading off displacements into the > distance > > I was using textures & gradients in the rendertree - with texture > > projection rather than distance to camera. not much help other than that > Im > > afraid > > > > On 8 August 2012 12:10, Chris Marshall <chrismarshal...@gmail.com> > wrote: > > > >> OK after all that I'm still getting displacement across the whole > >> surface, even though I can run the scalar value through a gradient and > >> it gives the correct result. I've double checked and I'm using the > >> Vector_State - Intersection Point, so it's obviously not calculating > >> this before calculating the displacement. > >> Any other ideas? > >> Thanks > >> Chris > >> > >> > >> On 08/08/2012, Chris Marshall <chrismarshal...@gmail.com> wrote: > >> > He's just walked in! Diverting him to coffee machine, sofa and > Olympics > >> on > >> > tv! > >> > Of course the expression is added through the animation divot! I'm an > >> > idiot! Was looking in the wrong place all along. Cheers > >> > > >> > > >> > > >> > On 08/08/2012, Rob Chapman <tekano....@gmail.com> wrote: > >> >> is the client there yet? :) heres a way to add expressions into the > >> >> render > >> >> tree and doesnt use texture space lookup. better hurry up! > >> >> > >> >> > >> >> > >> >> On 8 August 2012 11:23, Chris Marshall <chrismarshal...@gmail.com> > >> wrote: > >> >> > >> >>> Ideally I don't want to generate a texture projection, just get the > >> >>> position of the camera and / or other objects in space. Brain's > died. > >> >>> Where can I write an expression in the render tree? I'm clearly > >> >>> missing something obvious here. > >> >>> > >> >>> > >> >> > >> > > >> > > >> > -- > >> > > >> > Chris Marshall > >> > Mint Motion Limited > >> > 029 2002 5762 > >> > 07730 533 115 > >> > www.mintmotion.co.uk > >> > > >> > >> > >> -- > >> > >> Chris Marshall > >> Mint Motion Limited > >> 029 2002 5762 > >> 07730 533 115 > >> www.mintmotion.co.uk > >> > > > > > -- > > Chris Marshall > Mint Motion Limited > 029 2002 5762 > 07730 533 115 > www.mintmotion.co.uk >