For me ICE is very situational (I never said it wasn’t useful). I’ve spent a 
good deal of time researching ICE and have made a few useful (if situational) 
compounds, but my projects tend to be measured in days and I don’t have the 
time to do a ton of research on building rigs (or whatever) in ICE. The last I 
heard about rigging in ICE is that that it tended to be buggy and wasn’t really 
recommended so I haven’t really looked into it too much since if was first 
introduced. My limited programming knowledge along with my memory not being as 
good as it used to means that I spend a lot of time relearning things in ICE 
every time I need to use it. I can’t count how much time I’ve spent trying to 
do something in ICE that seems like it would be easy only to find it nearly 
impossible. More often than not it ends up being easier and quicker for me to 
do things the old fashioned way. As for VP2, I don’t think  they should have 
even released it in it’s current state. It’s still quicker and more accurate to 
do small preview renders then deal with that thing, IMO.

I haven’t jumped ship yet, but there’s a good possibility that I will not be 
renewing my subscription this time around unless they release some really 
impressive stuff. The last few upgrades have just felt like wasted money to me. 


From: Raffaele Fragapane 
Sent: Thursday, August 09, 2012 8:51 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Siggraph - Softimage?

This is stuff that goes in cycles.
If you don't need crowds, a viewport API, various additions to ICE, the fCurve 
editing additions and so on of course the last couple upgrades won't be very 
convenient for you.

Personally, I have very little use for the VP2 stuff (beside the fact it 
stuffed royally and irreparably quite a few things for some people over in 
TVC), but I had been begging and crying for a viewport API for probably close 
to 8 years now.

At some point Maya will go through a cycle of stuff you have no use for, while 
in the other camp the things Soft had been lagging behind on will be added, and 
the grass will yet again be greener on the other side.
IE: if you need a decently rendered fire without plugins, currently Maya is 
more or less your only option, but if you need crowds OOTB then Soft is.

By all means, diversify if there's any point in another app for you, or get a 
suite, but I wouldn't write off 2012 and 2013 in general (we planned or did 
moves to both over here in example, and we don't up versions overnight for no 
good reason in film).

Calling ICE situational though usually means you haven't bothered rather than 
not having found it useful.
If there is ONE thing that improves my day to day work every single time it 
gets extended that's ICE.
If you think it's something just for the occasional dust puff you're sorely 
mistaken. I'm writing this with a graph in front of me that over a few days 
went from a prototype to representing a sizable chunk of a rig that 
featurePerDay is cheaper than anything I've done before, and an order of 
magnitude faster than the equivalent expression-y/constrain-y alternative, and 
I'm coming out of a two year span on a project where every single deformation 
on very large and complex creatures would have been literally impossible or 
prohibitively expensive without ICE, which was used as a deformation tool, as a 
seamless bridge to our propietary system, and as a pipeline crutch for 
reference geometry injection.

Be mindful of kneejerking yourself into something that will most likely require 
months to years to barely be able to be back to the par your work and cost sits 
at now.



On Fri, Aug 10, 2012 at 1:35 PM, Sam Bowling <sbowl...@cox.net> wrote:

  CrowdFX.... I'm finding it harder and harder to find a reason to upgrade this 
software. I love the program, but there's just nothing new being added other 
ice stuff and that is really situational in use. I really can't think of 
anything added in 2013 that I needed for day to day use. I thought maybe there 
would be a few useful goodies added in the SAP, but that's out for this year. I 
guess it's time I start looking in to Max or Maya since they still seem to be 
getting some useful development.

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