For what it's worth - ICE Kinematics has offered me little for rigging
beyond working out the maths I need to re-write into a scripted operator.
ICE modelling, however, means that I now have a standard facial rigging
setup which means what used to take me a day or two now takes a few hours.
And that's in addition to things like deformers which have been mentioned
already.

Slowly but surely I'm finding that the times not using ICE are what's
situational - whenever I run into an area where it isn't implemented at all
or well everything starts feeling like a grind again. Though, by the same
token, if I jump into Houdini for a while then ICE starts feeling limited
again, so I guess these things work in cycles. :)



On 10 August 2012 07:12, Sam Bowling <sbowl...@cox.net> wrote:

>   For me ICE is very situational (I never said it wasn’t useful). I’ve
> spent a good deal of time researching ICE and have made a few useful (if
> situational) compounds, but my projects tend to be measured in days and I
> don’t have the time to do a ton of research on building rigs (or whatever)
> in ICE. The last I heard about rigging in ICE is that that it tended to be
> buggy and wasn’t really recommended so I haven’t really looked into it too
> much since if was first introduced. My limited programming knowledge along
> with my memory not being as good as it used to means that I spend a lot of
> time relearning things in ICE every time I need to use it. I can’t count
> how much time I’ve spent trying to do something in ICE that seems like it
> would be easy only to find it nearly impossible. More often than not it
> ends up being easier and quicker for me to do things the old fashioned way.
> As for VP2, I don’t think  they should have even released it in it’s
> current state. It’s still quicker and more accurate to do small preview
> renders then deal with that thing, IMO.
>
> I haven’t jumped ship yet, but there’s a good possibility that I will not
> be renewing my subscription this time around unless they release some
> really impressive stuff. The last few upgrades have just felt like wasted
> money to me.
>
>
>   *From:* Raffaele Fragapane <raffsxsil...@googlemail.com>
> *Sent:* Thursday, August 09, 2012 8:51 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Siggraph - Softimage?
>
> This is stuff that goes in cycles.
> If you don't need crowds, a viewport API, various additions to ICE, the
> fCurve editing additions and so on of course the last couple upgrades won't
> be very convenient for you.
>
> Personally, I have very little use for the VP2 stuff (beside the fact it
> stuffed royally and irreparably quite a few things for some people over in
> TVC), but I had been begging and crying for a viewport API for probably
> close to 8 years now.
>
> At some point Maya will go through a cycle of stuff you have no use for,
> while in the other camp the things Soft had been lagging behind on will be
> added, and the grass will yet again be greener on the other side.
> IE: if you need a decently rendered fire without plugins, currently Maya
> is more or less your only option, but if you need crowds OOTB then Soft is.
>
> By all means, diversify if there's any point in another app for you, or
> get a suite, but I wouldn't write off 2012 and 2013 in general (we planned
> or did moves to both over here in example, and we don't up versions
> overnight for no good reason in film).
>
> Calling ICE situational though usually means you haven't bothered rather
> than not having found it useful.
> If there is ONE thing that improves my day to day work every single time
> it gets extended that's ICE.
> If you think it's something just for the occasional dust puff you're
> sorely mistaken. I'm writing this with a graph in front of me that over a
> few days went from a prototype to representing a sizable chunk of a rig
> that featurePerDay is cheaper than anything I've done before, and an order
> of magnitude faster than the equivalent expression-y/constrain-y
> alternative, and I'm coming out of a two year span on a project where every
> single deformation on very large and complex creatures would have been
> literally impossible or prohibitively expensive without ICE, which was used
> as a deformation tool, as a seamless bridge to our propietary system, and
> as a pipeline crutch for reference geometry injection.
>
> Be mindful of kneejerking yourself into something that will most likely
> require months to years to barely be able to be back to the par your work
> and cost sits at now.
>
>
> On Fri, Aug 10, 2012 at 1:35 PM, Sam Bowling <sbowl...@cox.net> wrote:
>
>> CrowdFX.... I'm finding it harder and harder to find a reason to upgrade
>> this software. I love the program, but there's just nothing new being added
>> other ice stuff and that is really situational in use. I really can't think
>> of anything added in 2013 that I needed for day to day use. I thought maybe
>> there would be a few useful goodies added in the SAP, but that's out for
>> this year. I guess it's time I start looking in to Max or Maya since they
>> still seem to be getting some useful development.
>>
>>

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