oh! ICE topo should be able to do this, :) but not sure how you are to build the polygon description from a set of random positions!? not so easy
what kind of mesh are you after? if its not just a regular clean topology then you could simply put all nulls into a group and use the global.kini.pointpositions to feed into a polygoniser mesh. hth On 5 September 2012 09:17, Lawrence Pankhurst <lp3ds...@gmail.com> wrote: > Hi guys, > > I thought I remembered a nulls2mesh script knocking about, can't find it > anywhere! > I've got a set of nulls and want to turn them into a mesh, ie position of > each null becomes a vertex in said mesh! > > So anyone now where the script is or is there an ICE tool? Had a look on > http://rray.de/xsi/ but couldn't see what I was after! > > Any help appreciated. > > > Cheers > > Lawrence >