Is that due to ICE or because you’re now on 64 bit systems with extra hardware resources at your disposal?
Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: Thursday, September 06, 2012 5:17 PM To: softimage@listproc.autodesk.com Cc: softimage@listproc.autodesk.com Subject: Re: ICE in Maya is an engineer's worst nightmare What said Raf +1 What's ironic about this part of this thread is that ICE and Arnold has let us reach a level of scale in our little boutique that I could not have even imagined before they showed up... Even on our outdated render farm, we can render enormous fully path traced , motion blured scenes in one pass that only a few years ago even the big boys would would of had to break into many passes .... Sent from my iPhone