Is that due to ICE or because you’re now on 64 bit systems with extra hardware 
resources at your disposal?


Matt




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
Sent: Thursday, September 06, 2012 5:17 PM
To: softimage@listproc.autodesk.com
Cc: softimage@listproc.autodesk.com
Subject: Re: ICE in Maya is an engineer's worst nightmare

What said Raf +1

What's ironic about this part of this thread is that ICE and Arnold has let us 
reach a level of scale in our little boutique that I could not have even 
imagined before they showed up... Even on our outdated render farm, we can 
render enormous fully path traced , motion blured scenes in one pass that only 
a few years ago even the big boys would would of had to break into many passes 
....

Sent from my iPhone

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