You could try with spacer nulls for each geo - snap to their current POS - then direction constrain them to a null in the center of the globe - parent each geo to it's respective null and freeze transforms - you could do this once and use a quick hacky script to iterate through the remaining ones if they are named with a number. Once frozen xforms you could unparent if you need to.
S. _____________________________ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _____________________________ ________________________________ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Eric Lampi [ericla...@gmail.com] Sent: 10 September 2012 19:08 To: softimage@listproc.autodesk.com Subject: object center orientation I'm not sure how to accomplish this, I am drawing a blank at the moment... A modeler build a globe and cut up the continents into little pieces, the orientation needs to point toward the center of the globe so they can animate out on a local y axis. Is there any way to globally make the center axis to point towards a null or to global 0 without moving the individual objects? The geo is properly oriented, but the center points are all at the same default rotation. Eric -- Freelance 3D and VFX animator