Check out the big brain on Brad...<http://www.youtube.com/watch?v=Hrm-rPSCIBw>
On Mon, Sep 10, 2012 at 2:40 PM, Bradley Gabe <witha...@gmail.com> wrote: > Actually, there *is* a simpler solution. :-) > > 1. Create a single, target null at origin. > 2. Select all the meshes. > 3. Envelope to the target null (this locks all the vertices in place). > 4. Direction constrain to the target null. > 5. Set up vector to scene y. > 6. Freeze the meshes. > > Done. > > On Mon, Sep 10, 2012 at 1:23 PM, Scott Lange > <sc...@turbulenceffects.com>wrote: > >> Just tried to find a quick solution myself , surprised there isn't an >> simpler solution.**** >> >> ** ** >> >> *Scott Lange* >> >> ** ** >> >> ** ** >> >> ** ** >> >> ** ** >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Lampi >> *Sent:* Monday, September 10, 2012 2:19 PM >> *To:* softimage@listproc.autodesk.com >> *Subject:* Re: object center orientation**** >> >> ** ** >> >> OK cool, thanks for the tip. >> >> I just wanted to make sure I wasn't missing a command or operator that >> might get me there. >> >> I need some practice scripting anyway, so I'll try to do something using >> an OM instead. >> >> Eric**** >> >> On Mon, Sep 10, 2012 at 1:45 PM, Sandy Sutherland < >> sandy.sutherl...@triggerfish.co.za> wrote:**** >> >> You could try with spacer nulls for each geo - snap to their current POS >> - then direction constrain them to a null in the center of the globe - >> parent each geo to it's respective null and freeze transforms - you could >> do this once and use a quick hacky script to iterate through the remaining >> ones if they are named with a number. Once frozen xforms you could >> unparent if you need to. >> >> S.**** >> >> ** ** >> >> _____________________________ >> Sandy Sutherland >> Technical Supervisor >> sandy.sutherl...@triggerfish.co.za >> _____________________________ >> >> >> >> **** >> ------------------------------ >> >> *From:* softimage-boun...@listproc.autodesk.com [ >> softimage-boun...@listproc.autodesk.com] on behalf of Eric Lampi [ >> ericla...@gmail.com] >> *Sent:* 10 September 2012 19:08 >> *To:* softimage@listproc.autodesk.com >> *Subject:* object center orientation**** >> >> I'm not sure how to accomplish this, I am drawing a blank at the moment... >> >> A modeler build a globe and cut up the continents into little pieces, the >> orientation needs to point toward the center of the globe so they can >> animate out on a local y axis. Is there any way to globally make the center >> axis to point towards a null or to global 0 without moving the individual >> objects? The geo is properly oriented, but the center points are all at the >> same default rotation. >> >> Eric >> >> -- >> Freelance 3D and VFX animator**** >> >> >> >> >> -- >> Freelance 3D and VFX animator**** >> > > -- Freelance 3D and VFX animator