Thanks for sharing Guillaume this is all very very interesting :)

On Tue, Sep 25, 2012 at 12:54 PM, Adam Sale <adamfs...@gmail.com> wrote:

> wow.. Looking great. !!
> I love the muscle solver..looks so interactive..
>
>
> On Tue, Sep 25, 2012 at 10:47 AM, Alan Fregtman 
> <alan.fregt...@gmail.com>wrote:
>
>> Excellent stuff, man! Can't wait to see what you make next. :)
>>
>>
>> On Tue, Sep 25, 2012 at 1:33 PM, Guillaume Laforge <
>> guillaume.laforge...@gmail.com> wrote:
>>
>>> Hi everyone,
>>>
>>> I can't resist to show you my first application made using Creation
>>> Platform :).
>>> So here is an SPH solver, to simulate various type of liquids using
>>> particles: http://vimeo.com/groups/fabric/videos/50136753
>>>
>>> After a couple of days, I was really impressed on how easy it was to
>>> navigate in such system. Doing the same thing in ICE or Houdini VOPs sounds
>>> much more like a 'nodal graph nightmare' to me :).
>>> Sometime, visual nodal programming is just not the good way to build
>>> complex things.
>>>
>>> But to keep a link with Softimage (and for those who don't know Fabric
>>> Engine technology yet), the very interesting thing is that this kind of
>>> solver could be used directly from your favourite DCC . That means that the
>>> same code written to define a rig solver, a particle effect, a geometry
>>> generator or a deformer could be use between several applications like
>>> Softimage or Maya.
>>>
>>> Cheers,
>>>
>>> Guillaume Laforge
>>>
>>>
>>>
>>
>


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