Thanks for sharing Guillaume this is all very very interesting :) On Tue, Sep 25, 2012 at 12:54 PM, Adam Sale <adamfs...@gmail.com> wrote:
> wow.. Looking great. !! > I love the muscle solver..looks so interactive.. > > > On Tue, Sep 25, 2012 at 10:47 AM, Alan Fregtman > <alan.fregt...@gmail.com>wrote: > >> Excellent stuff, man! Can't wait to see what you make next. :) >> >> >> On Tue, Sep 25, 2012 at 1:33 PM, Guillaume Laforge < >> guillaume.laforge...@gmail.com> wrote: >> >>> Hi everyone, >>> >>> I can't resist to show you my first application made using Creation >>> Platform :). >>> So here is an SPH solver, to simulate various type of liquids using >>> particles: http://vimeo.com/groups/fabric/videos/50136753 >>> >>> After a couple of days, I was really impressed on how easy it was to >>> navigate in such system. Doing the same thing in ICE or Houdini VOPs sounds >>> much more like a 'nodal graph nightmare' to me :). >>> Sometime, visual nodal programming is just not the good way to build >>> complex things. >>> >>> But to keep a link with Softimage (and for those who don't know Fabric >>> Engine technology yet), the very interesting thing is that this kind of >>> solver could be used directly from your favourite DCC . That means that the >>> same code written to define a rig solver, a particle effect, a geometry >>> generator or a deformer could be use between several applications like >>> Softimage or Maya. >>> >>> Cheers, >>> >>> Guillaume Laforge >>> >>> >>> >> > -- -=T=-