Anyway, past my bedtime.  Kris, you're in much better hands than mine if
you listen to Eric, Matt et al.  Best of luck with it.

On Thu, Dec 6, 2012 at 10:55 PM, Ed Manning <etmth...@gmail.com> wrote:

> that's why I was thinking UVs might help -- use them to interpolate the
> spatial offsets?
>
>
> On Thu, Dec 6, 2012 at 10:45 PM, Eric Thivierge <ethivie...@gmail.com>wrote:
>
>> Well yes you're going to have to figure out the transform space when
>> storing in the point's local space. Though I think you could hack your way
>> through it by ripping apart the stick to location node.
>>
>> --------------------------------------------
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>> On Fri, Dec 7, 2012 at 2:38 PM, Ed Manning <etmth...@gmail.com> wrote:
>>
>>> wouldn't the stored offsets be in world space?  Wouldn't you want them
>>> in tangent space to not crumple weirdly?
>>>
>>>
>>> On Thu, Dec 6, 2012 at 10:31 PM, Eric Thivierge <ethivie...@gmail.com>wrote:
>>>
>>>> Use ICE to get the closest location on your low res (static, undeformed
>>>> copy) from the high res mesh and store the offset transform from that
>>>> location. Then use the reinterpret location onto the deformed low res geo.
>>>>
>>>> --------------------------------------------
>>>> Eric Thivierge
>>>> http://www.ethivierge.com
>>>>
>>>>
>>>>
>>>> On Fri, Dec 7, 2012 at 1:58 PM, Kris Rivel <krisri...@gmail.com> wrote:
>>>>
>>>>> I'm curious how others handle layered or very high res geo clothing?
>>>>>  I have a pretty high res geo of layered clothing on a character.  I'm
>>>>> getting some decent results with just applying syflex to the geo, enabling
>>>>> self collision, boosting the subframe steps, etc. and letting 'er rip but
>>>>> its pretty slow.  I get fantastic results using one, lower res proxy mesh.
>>>>>  Whats the best way to transfer or copy a low res sim to a high res mesh?
>>>>>  I was creating nulls on each point on the lower res geo and enveloping 
>>>>> the
>>>>> high res too it but now I'm dealing with managing almost 2k worth of nulls
>>>>> and any envelope corrections are impossible.  Any other suggestions other
>>>>> than brute force?
>>>>>
>>>>> Kris
>>>>>
>>>>
>>>>
>>>
>>
>

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