You'd have context switching issues doing that as each vertex has multiple 
samples (UVs).

Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ed Manning
Sent: Thursday, December 06, 2012 7:56 PM
To: softimage@listproc.autodesk.com
Subject: Re: transferring low res syflex to high res geo

that's why I was thinking UVs might help -- use them to interpolate the spatial 
offsets?
On Thu, Dec 6, 2012 at 10:45 PM, Eric Thivierge 
<ethivie...@gmail.com<mailto:ethivie...@gmail.com>> wrote:
Well yes you're going to have to figure out the transform space when storing in 
the point's local space. Though I think you could hack your way through it by 
ripping apart the stick to location node.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

On Fri, Dec 7, 2012 at 2:38 PM, Ed Manning 
<etmth...@gmail.com<mailto:etmth...@gmail.com>> wrote:
wouldn't the stored offsets be in world space?  Wouldn't you want them in 
tangent space to not crumple weirdly?

On Thu, Dec 6, 2012 at 10:31 PM, Eric Thivierge 
<ethivie...@gmail.com<mailto:ethivie...@gmail.com>> wrote:
Use ICE to get the closest location on your low res (static, undeformed copy) 
from the high res mesh and store the offset transform from that location. Then 
use the reinterpret location onto the deformed low res geo.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


On Fri, Dec 7, 2012 at 1:58 PM, Kris Rivel 
<krisri...@gmail.com<mailto:krisri...@gmail.com>> wrote:
I'm curious how others handle layered or very high res geo clothing?  I have a 
pretty high res geo of layered clothing on a character.  I'm getting some 
decent results with just applying syflex to the geo, enabling self collision, 
boosting the subframe steps, etc. and letting 'er rip but its pretty slow.  I 
get fantastic results using one, lower res proxy mesh.  Whats the best way to 
transfer or copy a low res sim to a high res mesh?  I was creating nulls on 
each point on the lower res geo and enveloping the high res too it but now I'm 
dealing with managing almost 2k worth of nulls and any envelope corrections are 
impossible.  Any other suggestions other than brute force?

Kris




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