We met this issue from time to time, but we couldn't repro intentionally. 
Sometimes deselect the object and select resolved the issue. 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia
Sent: Wednesday, December 19, 2012 2:52 AM
To: softimage@listproc.autodesk.com
Subject: RE: Match Transform command in 2013 ? Does it work ?

 

Hi Jeremie,

Thanks so much. Just drop me an email once you have sent the bug or feature 
request :D

 

Regards,

Chris

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeremie Passerin
Sent: Wednesday, December 19, 2012 1:02 AM
To: softimage@listproc.autodesk.com
Subject: Re: Match Transform command in 2013 ? Does it work ?

 

Hi Chris, 

 

It is another issue. Eric Turman said he reported it for 2013. 

I'm trying to get some solid repro step and I'll log it too.

 

I think everybody really expect the Match Transform to behave like this sample 
code : 

object.Kinematics.Global.Transform = target.Kinematics.Global.Transform

 

It works with Child comp, CnsComp, Animated objects and doesn't show the bug 
mentionned above. 

I can log that as a feature request if needed.

 

cheers, 

Jeremie

On 18 December 2012 00:47, Chris Chia <chris.c...@autodesk.com> wrote:

Hi guys,
Softimage team has investigated and found that there is a known issue on the 
Match Transform with Child Comp. (See attached image)

Is that the issue that you guys were encountering?
Or is there any other issue that we have missed out?


Regards,
Chris


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeremie Passerin
Sent: Tuesday, December 18, 2012 7:27 AM
To: softimage@listproc.autodesk.com
Subject: Re: Match Transform command in 2013 ? Does it work ?


Yeah I agree... That's something I have in my tool set too. Knowing that the 
simple object oriented way is working just perfectly with Child Comp, 
Animation... That's a shame :(
But I feel bad when I tell my riggers not to use a native command of Softimage 
as simple as the MatchTransform.
Also I have to deal with very old tools that are not really object 
oriented...and now I have to update them because this command doesn't work the 
way it was.

Anyway... thanks for your answers.

On 17 December 2012 15:14, Raffaele Fragapane 
<raffsxsil...@googlemail.com<mailto:raffsxsil...@googlemail.com>> wrote:
And it won't use a silly temp constraints methodology like the factory one does 
(was that ever addressed?), which means it will work as expected with 
constraint compensation on if the object is constrained, and won't suffer from 
direction constraints taking precedence over pose ones.

The match commands are probably the very first thing anybody doing any 
rigging/set dressing should replace from the factory ones, they are mostly 
useless outside the absolute simplest scenarios.

On Tue, Dec 18, 2012 at 9:59 AM, César Sáez 
<cesa...@gmail.com<mailto:cesa...@gmail.com>> wrote:
There's an old bug when the rotation parameters have fcurves.

The OM way always works:
objA.Kinematics.Global.Trasnform = objB.Kinematics.Global.Transform

Cheers!

On Mon, Dec 17, 2012 at 11:38 PM, Jeremie Passerin 
<gerem....@gmail.com<mailto:gerem....@gmail.com>> wrote:

Yeah that sounds like the bug we have too !
Good I'm not crazy. If someone has repro steps, I'll be happy to report it once 
more to the Softimage Beta.

On 17 December 2012 14:29, Sam Cuttriss 
<tea...@gmail.com<mailto:tea...@gmail.com>> wrote:
ah good good,
ive been getting this a bunch lately in 2012.
matches positions but often neglects rotation.




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Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!

 

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