We met this issue from time to time, but we couldn't repro intentionally. Sometimes deselect the object and select resolved the issue.
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia Sent: Wednesday, December 19, 2012 2:52 AM To: softimage@listproc.autodesk.com Subject: RE: Match Transform command in 2013 ? Does it work ? Hi Jeremie, Thanks so much. Just drop me an email once you have sent the bug or feature request :D Regards, Chris From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeremie Passerin Sent: Wednesday, December 19, 2012 1:02 AM To: softimage@listproc.autodesk.com Subject: Re: Match Transform command in 2013 ? Does it work ? Hi Chris, It is another issue. Eric Turman said he reported it for 2013. I'm trying to get some solid repro step and I'll log it too. I think everybody really expect the Match Transform to behave like this sample code : object.Kinematics.Global.Transform = target.Kinematics.Global.Transform It works with Child comp, CnsComp, Animated objects and doesn't show the bug mentionned above. I can log that as a feature request if needed. cheers, Jeremie On 18 December 2012 00:47, Chris Chia <chris.c...@autodesk.com> wrote: Hi guys, Softimage team has investigated and found that there is a known issue on the Match Transform with Child Comp. (See attached image) Is that the issue that you guys were encountering? Or is there any other issue that we have missed out? Regards, Chris From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeremie Passerin Sent: Tuesday, December 18, 2012 7:27 AM To: softimage@listproc.autodesk.com Subject: Re: Match Transform command in 2013 ? Does it work ? Yeah I agree... That's something I have in my tool set too. Knowing that the simple object oriented way is working just perfectly with Child Comp, Animation... That's a shame :( But I feel bad when I tell my riggers not to use a native command of Softimage as simple as the MatchTransform. Also I have to deal with very old tools that are not really object oriented...and now I have to update them because this command doesn't work the way it was. Anyway... thanks for your answers. On 17 December 2012 15:14, Raffaele Fragapane <raffsxsil...@googlemail.com<mailto:raffsxsil...@googlemail.com>> wrote: And it won't use a silly temp constraints methodology like the factory one does (was that ever addressed?), which means it will work as expected with constraint compensation on if the object is constrained, and won't suffer from direction constraints taking precedence over pose ones. The match commands are probably the very first thing anybody doing any rigging/set dressing should replace from the factory ones, they are mostly useless outside the absolute simplest scenarios. On Tue, Dec 18, 2012 at 9:59 AM, César Sáez <cesa...@gmail.com<mailto:cesa...@gmail.com>> wrote: There's an old bug when the rotation parameters have fcurves. The OM way always works: objA.Kinematics.Global.Trasnform = objB.Kinematics.Global.Transform Cheers! On Mon, Dec 17, 2012 at 11:38 PM, Jeremie Passerin <gerem....@gmail.com<mailto:gerem....@gmail.com>> wrote: Yeah that sounds like the bug we have too ! Good I'm not crazy. If someone has repro steps, I'll be happy to report it once more to the Softimage Beta. On 17 December 2012 14:29, Sam Cuttriss <tea...@gmail.com<mailto:tea...@gmail.com>> wrote: ah good good, ive been getting this a bunch lately in 2012. matches positions but often neglects rotation. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!