Don't support that shitty clown bus of a subsidy. Once you do, you're part of that machine and well...
On Fri, Dec 21, 2012 at 11:09 PM, Tim Leydecker <bauero...@gmx.de> wrote: > Montréal. Softimage home territory. > > Yes, that´s very nice. > > I had suggested Vancouver because of the amount of job postings listed > during the last few months but should have included Toronto and Montréal. > > Let´s just say that Canada has a lot to offer and the sheer amount of > studios, shops and boutiques implies both a market and career opportunities > for further development, instead of just another project for a few > weeks/months. > > Perspectives you will not find so easily in Germany :-) > > Personally, I like the idea of growing fond of people and your things, it > would > be nice if Softimage would stick around. > > Cheers, > > tim > > > > > On 20.12.2012 16:33, Marc-Andre Carbonneau wrote: > >> Montreal is a bilingual city. You can work in English without a problem >> but if you really want to get the full cultural experience then I’m sure >> you’ll want to learn a few words! >> >> About the snow… you know the globe has been warming up quite a bit…but >> still who am I kidding. 20cm tomorrow! D’OH! >> >> *From:*softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>[mailto: >> softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] >> *On Behalf Of *Szabolcs Matefy >> *Sent:* 20 décembre 2012 10:24 >> *To:* softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com> >> *Subject:* RE: Rumors >> >> >> I heard about 2m of snow sometimes…And what about the language, I don’t >> speak French (yet) >> >> *From:*softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>[mailto: >> softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] >> *On Behalf Of *Alan Fregtman >> *Sent:* Thursday, December 20, 2012 4:13 PM >> *To:* XSI Mailing List >> *Subject:* Re: Rumors >> >> >> Not to sound sexist, but I must say the ladies here in Montreal are quite >> lovely, too. One more reason to move here. ;) >> >> On Thu, Dec 20, 2012 at 8:33 AM, Paul Doyle <technove...@gmail.com<mailto: >> technove...@gmail.com>**> wrote: >> >> There is also smoked meat and poutine. These are important factors to >> consider. They were the main reason I moved here, but I stayed for the >> winters. >> >> On 20 December 2012 08:29, Marc-Andre Carbonneau <marc-andre.carbonneau@* >> *ubisoft.com <marc-andre.carbonn...@ubisoft.com> <mailto: >> marc-andre.carbonneau@**ubisoft.com <marc-andre.carbonn...@ubisoft.com>>> >> wrote: >> >> Guys, don't forget Montreal. Hometown of Softimage. >> Nearly half the studios here are Softimage. Hybride, Shed, Oblique, >> Vision Globale, Rodeo FX, Modus FX, Fly Studio, Fake Studio...etc... >> So if you ever want to move somewhere and keep using Softimage, consider >> Montreal! >> >> Besides, more and more European studios open their door here now. They're >> not all Softimage but they might have to switch if they want talent. >> I'm thinking Mikkros Image, Framestore and some others... >> >> Plus, Montreal is one of the cheapest place to live in Canada. >> Sales pitch over. (You're welcome Tourisme Quebec! ;)) >> >> MAC >> >> >> -----Original Message----- >> From: >> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com><mailto: >> softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>> >> [mailto:softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com> >> <mailto:softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>>] >> On Behalf Of Tim Leydecker >> Sent: 20 décembre 2012 06:42 >> To: softimage@listproc.autodesk.**com >> <softimage@listproc.autodesk.com><mailto: >> softimage@listproc.**autodesk.com <softimage@listproc.autodesk.com>> >> Subject: Re: Rumors >> >> Hey Sandy, >> >> from what I´ve seen in your posts on this list, I would imagine you´d >> pick up Maya pretty quickly and would bring long-standing production >> experience to a project which is >> something that is actually getting rarer nowadays. >> >> >> I must admit that it is becoming more difficult to make HR or Producers >> understand. >> >> (depending on if it´s VFX or commercials job, different people press the >> hire button) >> >> >> But, neither Maya nor Max are difficult to use and a two week run-up (at >> home,selfpaced?) would sure make you feel you use it comfortably enough to >> solve technical issues in a project. >> >> Everything else you can´t controll, deadlines and expectations clash >> against each other more and more. >> It seems there´s less and less preparation or thinking through with >> generation iphone, getting everything now. >> That is in no way related to your personal skillset but a price a great >> many seasoned artists have to pay currently. The guys you have to talk to >> check their bullet points but >> don´t understand the content any more... >> >> >> If you want to get a nice, well funded, high quality output place to >> work, check out Scanline VFX Vancouver. >> >> A couple of my friends and collegues went there and are very, very happy >> at work and in Vancouver in general. >> >> It´s expensive to live there and have an occasional round of beers but >> you have around 30 companies there that give you any flavour, ranging from >> fire and forget to hire and fire >> and actually valuing their artists as more than an asset. >> >> I´d go there now if I would have already managed to stop smoking :-) >> >> >> Cheers, >> >> >> tim >> >> >> >> On 20.12.2012 09 <tel:20.12.2012%2009>:44, Sandy Sutherland wrote: >> >>> All jobs - VFX/Animation/etc.... pretty much all of the big players who >>> used to list any high end 3d software and cross-train - pretty much all >>> asking for experienced Maya now. >>> >>> S. >>> >>> __ >>> Sandy Sutherland >>> <mailto:sandy.sutherland@**triggerfish.co.za<sandy.sutherl...@triggerfish.co.za><mailto: >>> sandy.sutherland@**triggerfish.co.za<sandy.sutherl...@triggerfish.co.za>>> >>> | Technical Supervisor >>> >>> <http://triggerfish.co.za/en> >>> <http://www.facebook.com/**triggerfishanimation<http://www.facebook.com/triggerfishanimation> >>> > >>> <http://www.twitter.com/**triggerfishza<http://www.twitter.com/triggerfishza> >>> > >>> >>> ------------------------------**------------------------------** >>> ---------- >>> ------------------------------**------------------------------** >>> ---------- >>> ------------------------------**---------- >>> *From:*softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com><mailto: >>> softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com> >>> > >>> [softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com><mailto: >>> softimage-bounces@**listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>>] >>> on behalf of Eugen Sares >>> [softim...@keyvis.at <mailto:softim...@keyvis.at>] >>> >>> *Sent:* 20 December 2012 10:36 >>> *To:*softimage@listproc.**autodesk.com >>> <softimage@listproc.autodesk.com><mailto: >>> softimage@listproc.**autodesk.com <softimage@listproc.autodesk.com>> >>> >>> *Subject:* Re: Rumors >>> >>> 99% of what listings, VFX jobs? That's Maya country for sure, but there >>> are more fields of application than that in 3d - games, visualization, >>> motion graphics... >>> Everbody wants to do VFX... loud, fancy, cool... the most rewarding >>> playground for the ego... >>> Softimage probably shouldn't try too hard to shine just there, because >>> that's only building up more and more pressure and competition with Maya. >>> Why not go for a more widespread clientele, as a general purpose 3d >>> application? Loose market share here, gain it there... >>> It's a good thing not to filter opportunities at hand too much... >>> >>> >>> Am 2012-12-20 08:07, schrieb Sandy Sutherland: >>> >>>> OK my take on this - whatever AD is doing is pretty pointless >>>> worrying about or complaining about, it only winds you up - so all I >>>> want to add is this - >>>> >>>> I have found that it is very difficult to find work as a Softimage >>>> veteran now, pretty much 99% of listings are for Maya users, and unlike >>>> the older days when they would cross-train, they are looking for veteran >>>> Maya users, obviously to try and weed out the hordes of Maya wannabees - >>>> one of the drawbacks of Maya being so popular and accessible. >>>> Anyway - even if they are not going to do any of the 'rumoured' >>>> actions, AD's marketing direction is possibly drying up the >>>> opportunities for us older experienced softies. This in itself is the >>>> biggest worry for me, even if Softimage carries on as it is now, to get >>>> work opportunities, it has come to the stage where one has to consider >>>> jumping into something else! >>>> >>>> my feeble 0.02c >>>> >>>> S. >>>> >>>> __ >>>> Sandy Sutherland >>>> <mailto:sandy.sutherland@**triggerfish.co.za<sandy.sutherl...@triggerfish.co.za><mailto: >>>> sandy.sutherland@**triggerfish.co.za<sandy.sutherl...@triggerfish.co.za>>> >>>> | Technical Supervisor >>>> <http://triggerfish.co.za/en> >>>> <http://www.facebook.com/**triggerfishanimation<http://www.facebook.com/triggerfishanimation> >>>> > >>>> >>>> >>> >> -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** *Freelance for hire* ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~