Yes, very!
I've always looked with deep suspicion upon the dark arts of rigging. Would
be nice to   have an insight to that world.



On Wed, Feb 13, 2013 at 6:30 AM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:

> Heya all,
>
> I'm currently fishing around for interest and feedback on a potential
> rigging (for animation) workshop.
>
> The format and venue would be the same of my technical direction one,
> CGSociety, Videos+Literature+Forums Feedback for eight weeks. The costs,
> media access, infrastructure etc. are the usual they provide these days.
>
> I'm basically interested in knowing how many people would be genuinely
> interested, and to get a rough idea of what level would be the most popular.
>
> Currently I have a couple curriculum sketched out, and am inclined to do
> something that ranges from basics (familiarity with the software the
> pre-req but not aimed to veteran character TDs) to intermediate techniques
> for the animation end of things, so deformation, other than the basics, and
> layered proceduralism absent, but definitely touch on design, dev,
> modularity and maths/tech fundamentals on building user facing rigs.
>
> If interest seems to be skewed away from that though, I could consider
> offsetting towards something of a more advanced level, but I have a hunch
> it'd get a lot of lip service but less pull.
>
> Timeframe would be a start some time between May and August, depending on
> several factors.
>
> Anyway, any expressions of interest, public or private, and feedback would
> be sincerely appreciated.
>
> Cheers,
> Raff
>

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