Yes, very! I've always looked with deep suspicion upon the dark arts of rigging. Would be nice to have an insight to that world.
On Wed, Feb 13, 2013 at 6:30 AM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote: > Heya all, > > I'm currently fishing around for interest and feedback on a potential > rigging (for animation) workshop. > > The format and venue would be the same of my technical direction one, > CGSociety, Videos+Literature+Forums Feedback for eight weeks. The costs, > media access, infrastructure etc. are the usual they provide these days. > > I'm basically interested in knowing how many people would be genuinely > interested, and to get a rough idea of what level would be the most popular. > > Currently I have a couple curriculum sketched out, and am inclined to do > something that ranges from basics (familiarity with the software the > pre-req but not aimed to veteran character TDs) to intermediate techniques > for the animation end of things, so deformation, other than the basics, and > layered proceduralism absent, but definitely touch on design, dev, > modularity and maths/tech fundamentals on building user facing rigs. > > If interest seems to be skewed away from that though, I could consider > offsetting towards something of a more advanced level, but I have a hunch > it'd get a lot of lip service but less pull. > > Timeframe would be a start some time between May and August, depending on > several factors. > > Anyway, any expressions of interest, public or private, and feedback would > be sincerely appreciated. > > Cheers, > Raff >