Why would we expect anything different at this point? -------------------------------------------- Eric Thivierge http://www.ethivierge.com
On Wed, Feb 20, 2013 at 5:38 PM, Matt Lind <ml...@carbinestudios.com> wrote: > I’m surprised nobody noticed the 90 day temp licenses are only offered for > 3DSMax and Maya, not Softimage.**** > > ** ** > > Matt**** > > ** ** > > ** ** > > ** ** > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Adam Sale > *Sent:* Wednesday, February 20, 2013 10:58 AM > > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Autodesk contest - all USA and Canada but not Quebec...**** > > ** ** > > by the way, crits are never an issue, I'm sure there are issues with the > rig. Thick skin is a boon :-)**** > > ** ** > > On Wed, Feb 20, 2013 at 10:57 AM, Adam Sale <adamfs...@gmail.com> wrote:** > ** > > Hmm. they should be working. I did find an issue at a workplace, where > they got disconnected. A mesh error preceded the loss of the foot roll, but > I was not able to track down which mesh was the problem. The foot roll was > just a link with.. so not sure what would have destroyed it. **** > > ** ** > > On Wed, Feb 20, 2013 at 10:51 AM, Eric Thivierge <ethivie...@gmail.com> > wrote:**** > > The Gwen foot rolls aren't working and get script errors when trying to > select the leg up vectors through the synoptic. Also User_Normals are on > all the meshes of her. Remove to speed up the character.**** > > ** ** > > Just an FYI not a rig critique. Thanks for rigging this stuff up Adam. > Really appreciate the efforts.**** > > > **** > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com**** > > ** ** > > On Wed, Feb 20, 2013 at 1:35 PM, Adam Sale <adamfs...@gmail.com> wrote:*** > * > > those tangent ops are deadly. There is an option you can turn on in the > shaded view that allows you to keep the tangents, Under display options, in > the shaded mode area, set the vertex color option to 'Never show' ( use > material). I think it better to keep the op as its needed for the normal > map for rendering. **** > > ** ** > > ** ** > > On Wed, Feb 20, 2013 at 10:21 AM, Jeremie Passerin <gerem....@gmail.com> > wrote:**** > > he he !**** > > So yeah, I found out. there is a weightmap called tangent with a operator > called TangentOp. When you delete that it's much much faster !**** > > ** ** > > ** ** > > ** ** > > On 20 February 2013 10:18, Adam Sale <adamfs...@gmail.com> wrote:**** > > Well, thats good :-)**** > > The rainbow shader.. must be the vertex map. That should not be there. *** > * > > I think when I get a chance, I will have to provide updates to the rigs > based on any feedback I receieve. I can use my blog to do so. **** > > ** ** > > ** ** > > On Wed, Feb 20, 2013 at 10:09 AM, Jeremie Passerin <gerem....@gmail.com> > wrote:**** > > Hey Adam, **** > > ** ** > > I forwarded the rigs to our animators here. I want them to have a look and > check if there anything we don't have in our rigs that we could add ;-)*** > * > > The Dave character works fine in Wireframe or HiddenLineRemoval. for me > it's really just the shaded mode that is slow. It comes with a rainbow > shader that I suspect is the cause of the slow down.**** > > ** ** > > I only played with the rigs for 2 minutes so far and I didn't break them > .. so that's a good sign ;-) **** > > ** ** > > Jeremie**** > > ** ** > > On 20 February 2013 09:52, Adam Sale <adamfs...@gmail.com> wrote:**** > > I did the rigs over a couple of weeks between my full time gigs. The > meshes came from 3ds max I believe and were a mess when I first got them. > Too many pieces, shapes that didn't work in Softimage, scale issues. I > pretty much had to take them down to bare mesh and start from scratch. They > have not been fully tested as there was no time or animators available to > put them through their paces. Still, they should be robust enough. **** > > Originally the meshes had tangent properties on them that were slowing > them down something awful, but I had toasted them to increase performance. > **** > > The Dave character didn't seem to have issues at the time I uploaded him, > though if its something that others notice as well I can have a look.**** > > ** ** > > Adam**** > > ** ** > > **** > > ** ** > > ** ** > > On Wed, Feb 20, 2013 at 9:26 AM, Jeremie Passerin <gerem....@gmail.com> > wrote:**** > > Nice little contest ! Go Softimage !**** > > ** ** > > Anybody knows who did the rigs for Softimage ? > Is that me or the Dave character is extremely slow in shaded mode ?**** > > ** ** > > > > > **** > > On 20 February 2013 07:48, Eric Thivierge <ethivie...@gmail.com> wrote:*** > * > > Softimage assets are made in 2013 btw.**** > > > **** > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com**** > > ** ** > > On Wed, Feb 20, 2013 at 10:30 AM, Marc-Andre Carbonneau < > marc-andre.carbonn...@ubisoft.com> wrote:**** > > Ya... some really discouraging rules! Hmmm, where did I put my red > square...**** > > > > -----Original Message----- > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Alok > Sent: 20 février 2013 10:20 > To: softimage@listproc.autodesk.com > Subject: Re: Autodesk contest - all USA and Canada but not Quebec...**** > > With so many stringent rules it is no wonder the contest is void, sad for > us in Quebec though :( > > Alok Gandhi > Lead TD > Modusfx > > On 20/02/2013 10:13 AM, Luc-Eric Rousseau wrote: > > here is what about.com says: > > > > Question: Why are So Many Sweepstakes Void in Quebec > > http://contests.about.com/od/sweepstakes101/f/VoidinQuebec.htm > > > > On Wed, Feb 20, 2013 at 9:58 AM, Luc-Eric Rousseau <luceri...@gmail.com> > wrote: > >> tons of contest are not run available to resident of Quebec, I see > >> this fine print all the time. bit frustrating; I blame the PQ > >> > >> On Wed, Feb 20, 2013 at 9:31 AM, Marc-Andre Carbonneau > >> <marc-andre.carbonn...@ubisoft.com> wrote: > >>> LoL > >>> I sent an email to Sonja Muller.(the only contact that is on the > contest page) We'll see what she has to say. > >>> Quebec's government doesn't make it easy for companies to hold > contests here but I know it is possible as a lot of other companies do hold > them. > >>> It's probably just more paperwork and Autodesk being lazy or > un-educated as to how to make it work. > > > > ----- > > No virus found in this message. > > Checked by AVG - www.avg.com > > Version: 2012.0.2238 / Virus Database: 2639/5618 - Release Date: > > 02/20/13 > > > **** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** >