Wow that's awesome!
Yeah, in Fusion the ImagePlane3D is used to set up matte shots.
You can feed it an image and it'll just give you a grid that's
exactly the correct size/aspect to match the image & it also uses
the alpha properly. It's great for quickly setting up an
environment - you just load up trees, bushes, a treeline, etc.
I was thinking about it, and what would be really cool is if
there was a way for ICE to read a bunch of images, create an
array and then apply them to the ICE rectangle particle shapes
individually. Basically the way you'd normally pick a group of
objects for your instance shapes, but just with images.
Thanks!
Paul
On Sat, May 11, 2013 at 5:34 AM, Martin <furik...@gmail.com
<mailto:furik...@gmail.com>> wrote:
My mistake, it was xres and yres.
And now that I have opened SI, I wrote something.
If I haven't misunderstand what you need, you could do
something like this:
//-------------------
//JScript
// Load Texture
var ImgFilePath = "Pictures\\TEST.tga";
var newImg = SICreateImageClip(ImgFilePath)(0);
xres = newImg.Source.xres.value;
yres = newImg.Source.yres.value;
// Create Grid
var r = ActiveSceneRoot;
var imgName =
ImgFilePath.substring(ImgFilePath.lastIndexOf("\\")+1,
ImgFilePath.lastIndexOf("."));
var grid = r.AddGeometry("grid", "MeshSurface", imgName);
grid.vlength = (yres / xres) * grid.ulength.value;
// Apply Material
ApplyShader("$XSI_DSPRESETS\\Shaders\\Material\\Lambert.Preset",
grid, null, "", siLetLocalMaterialsOverlap);
var Shader = grid.Material.shaders("Lambert");
SIConnectShaderToCnxPoint(newImg, Shader.diffuse, false);
var TP = CreateProjection(grid, siTxtPlanarXZ,
siTxtDefaultPlanarXZ, null, "Texture_Projection", null, null,
null)(1);
SetInstanceDataValue(null, Shader+".Image.tspace_id", TP);
grid.Material.name <http://grid.Material.name> = imgName +
"_Mat";
//-------------------
It will create a grid, keep the grid U value and change its Y
value to match the texture aspect ratio.
Make a loop with FSO and your folder with your textures and
do your 100 grids in seconds.
regards,
M.Yara
On Sat, May 11, 2013 at 12:03 PM, Martin <furik...@gmail.com
<mailto:furik...@gmail.com>> wrote:
I haven't used Fusion so I don't know exactly what is
ImagePlane3D but if you want to create a grid, put a
texture and match the aspect ratio to texture, I don't
think there is something like that out of the box but
that should be easily scriptable by reading the
imageclip's source resx and resy. (I'm not in front of a
PC but I think it was something like that
imageclip.source.resx)
cheers
Martin
On 2013/05/11, at 3:31, Paul Griswold
<pgrisw...@fusiondigitalproductions.com
<mailto:pgrisw...@fusiondigitalproductions.com>> wrote:
Softimage doesn't happen to have anything like Fusion's
ImagePlane3D, does it?
It's nothing more than a simple grid with an image
mapped to it. But the nice thing is, there's no need to
create UVs or a material and the grid is automatically
sized to match the aspect ratio of the image you're
feeding it.
I have a project where I need to create probably 100+ of
these simple image planes, so it'd be fantastic of Soft
had something like that.
-Paul