ow and props, that was a treat for the eyes i wish there where more magic
tricky stuff done in cg.


On 5 July 2013 19:32, Sebastien Sterling <sebastien.sterl...@gmail.com>wrote:

> Do you reckon they will work with you again using a softimage pipe ?
>
>
> On 5 July 2013 18:40, olivier jeannel <olivier.jean...@noos.fr> wrote:
>
>>  Genial !
>>
>> Le 05/07/2013 18:05, Simon Reeves a écrit :
>>
>> Hey everyone,
>>
>>  Here at Analog we've just finished up working on a commercial directed
>> by Smith & Foulkes with Nexus for Honda, and I convinced the guys here to
>> give Softimage a go ;)
>>
>> http://www.analogstudio.co.uk/work/honda
>>
>>  quoting from the link above (because it is true):
>> *'We were responsible of the assembly of the multiple shots, remove
>> props, track all the objects, shade, light and render everything. All of
>> the FX animation, compositing and grading also happened under one roof at
>> Analog. We shared the modelling with Nexus since it was a massive
>> undertaking with so many products. Nexus also provided us with the amazing
>> character animations and the subtle physical secondary movements of the
>> objects.'*
>> *
>> *
>> Soft was very handy considering we were working on long shots, with so
>> many models (3/4 passes for each object, 13 objects ish in one shot I think)
>> We had all the animation cached out of max from Nexus, and I wrote
>> scripts to clean up obj's, hook up all the objects to their respective
>> caches through ICE, and transfer materials/clusters when we had to bring in
>> new models revisions. Considering how much cache there was moving around
>> soft handled it well!
>> Oh and we rendered in VRay, as the guys here are used to using it for
>> years from Max so I think that helped the transition to Soft!
>>
>>  Also, interesting working with another studio like that! I've not done
>> something like that before really....
>>
>>  Cheers!
>>
>>
>> Simon Reeves
>> London, UK
>>  *si...@simonreeves.com*
>> *www.simonreeves.com*
>> *
>> *
>>
>>
>>
>

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