ow and props, that was a treat for the eyes i wish there where more magic tricky stuff done in cg.
On 5 July 2013 19:32, Sebastien Sterling <sebastien.sterl...@gmail.com>wrote: > Do you reckon they will work with you again using a softimage pipe ? > > > On 5 July 2013 18:40, olivier jeannel <olivier.jean...@noos.fr> wrote: > >> Genial ! >> >> Le 05/07/2013 18:05, Simon Reeves a écrit : >> >> Hey everyone, >> >> Here at Analog we've just finished up working on a commercial directed >> by Smith & Foulkes with Nexus for Honda, and I convinced the guys here to >> give Softimage a go ;) >> >> http://www.analogstudio.co.uk/work/honda >> >> quoting from the link above (because it is true): >> *'We were responsible of the assembly of the multiple shots, remove >> props, track all the objects, shade, light and render everything. All of >> the FX animation, compositing and grading also happened under one roof at >> Analog. We shared the modelling with Nexus since it was a massive >> undertaking with so many products. Nexus also provided us with the amazing >> character animations and the subtle physical secondary movements of the >> objects.'* >> * >> * >> Soft was very handy considering we were working on long shots, with so >> many models (3/4 passes for each object, 13 objects ish in one shot I think) >> We had all the animation cached out of max from Nexus, and I wrote >> scripts to clean up obj's, hook up all the objects to their respective >> caches through ICE, and transfer materials/clusters when we had to bring in >> new models revisions. Considering how much cache there was moving around >> soft handled it well! >> Oh and we rendered in VRay, as the guys here are used to using it for >> years from Max so I think that helped the transition to Soft! >> >> Also, interesting working with another studio like that! I've not done >> something like that before really.... >> >> Cheers! >> >> >> Simon Reeves >> London, UK >> *si...@simonreeves.com* >> *www.simonreeves.com* >> * >> * >> >> >> >