Maybe you're not getting the right ID to look up the strandpoints on?
On Wed, Jul 17, 2013 at 2:34 AM, Alan Fregtman <alan.fregt...@gmail.com>wrote: > I thought that too, but it's not cutting it. :( > > The "do stuff" part doesn't get any StrandPosition data for the points > without strands. (Tried both ID to Location & Point Index to Location.) > > > > On Tue, Jul 16, 2013 at 9:27 PM, Ciaran Moloney > <moloney.cia...@gmail.com>wrote: > >> Point ID to location >> get strand positions >> do stuff >> Set >> Self.Orientation >> >> >> >> Ciaran >> >> >> On Wed, Jul 17, 2013 at 1:54 AM, Alan Fregtman >> <alan.fregt...@gmail.com>wrote: >> >>> Hey guys, >>> >>> Scratching my head over this... >>> >>> So, I have two sets of particles. One is emitted then a second particle >>> is born (via Clone Point) and this one gets some strand stuff. This one >>> follows the original's motion. >>> >>> I wanna align the first particle to the strands' tangent from the second >>> particle. I got this working when it was all with one set of particle, but >>> now that I separated them, I'm a little lost with the context. >>> >>> Getting self.StrandPosition to work out the tangents sets the context to >>> per-point and so if I set any data it does it to that original point I read >>> the StrandPosition from, therefore I end up affecting my strandy particles, >>> not the original. >>> >>> Any idea how I can get the StrandPosition from the strandy particles and >>> have it so when I set the Orientation I do so on the original first set of >>> particles? >>> >>> Any help appreciated. >>> Cheers, >>> >>> -- Alan >>> >>> >> >