Maybe you're not getting the right ID to look up the strandpoints on?

On Wed, Jul 17, 2013 at 2:34 AM, Alan Fregtman <alan.fregt...@gmail.com>wrote:

> I thought that too, but it's not cutting it. :(
>
> The "do stuff" part doesn't get any StrandPosition data for the points
> without strands. (Tried both ID to Location & Point Index to Location.)
>
>
>
> On Tue, Jul 16, 2013 at 9:27 PM, Ciaran Moloney 
> <moloney.cia...@gmail.com>wrote:
>
>> Point ID to location >> get strand positions >> do stuff >> Set
>> Self.Orientation
>>
>>
>>
>> Ciaran
>>
>>
>> On Wed, Jul 17, 2013 at 1:54 AM, Alan Fregtman 
>> <alan.fregt...@gmail.com>wrote:
>>
>>> Hey guys,
>>>
>>> Scratching my head over this...
>>>
>>> So, I have two sets of particles. One is emitted then a second particle
>>> is born (via Clone Point) and this one gets some strand stuff. This one
>>> follows the original's motion.
>>>
>>> I wanna align the first particle to the strands' tangent from the second
>>> particle. I got this working when it was all with one set of particle, but
>>> now that I separated them, I'm a little lost with the context.
>>>
>>> Getting self.StrandPosition to work out the tangents sets the context to
>>> per-point and so if I set any data it does it to that original point I read
>>> the StrandPosition from, therefore I end up affecting my strandy particles,
>>> not the original.
>>>
>>> Any idea how I can get the StrandPosition from the strandy particles and
>>> have it so when I set the Orientation I do so on the original first set of
>>> particles?
>>>
>>> Any help appreciated.
>>> Cheers,
>>>
>>>    -- Alan
>>>
>>>
>>
>

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