Thanks Andy for the inspiring story.

Link added to this story and the ad on "Great Work done with Softimage" on
si-community.

Cheers!

Dan


On Fri, Aug 2, 2013 at 7:33 AM, olivier jeannel <olivier.jean...@noos.fr>wrote:

>  Super movie, super story and super pluggin !
>
>
> Le 02/08/2013 12:56, Leonard Koch a écrit :
>
> This was intense but fun.
> LK Fabric is indeed soon coming to a Softimage near you.
> Thanks for the write-up Andy!
>
>
> On Fri, Aug 2, 2013 at 12:34 PM, Vladimir Jankijevic <
> vladi...@elefantstudios.ch> wrote:
>
>> Very cool! This should actually be something for Autodesk to make a
>> Marketing Case out of it. This is how Softimage should be marketed and
>> sold. This is the real power of the tool we all are using day in day out.
>> Congrats to all involved!
>>
>>  Cheers
>>  Vladimir
>>
>>
>> On Fri, Aug 2, 2013 at 4:53 AM, Darren Macpherson <darren...@gmail.com>wrote:
>>
>>>  Awesome spot guys, well done to everyone involved.  Thanks for sharing
>>> Andy, a nice little ray of Soft sunshine after some heavy reading on the
>>> list this week.  Looking forward to seeing the others.
>>>
>>> D
>>>
>>>
>>> --
>>>     darren macpherson | 3d artist | +2772 355 0924<%2B2772%20355%200924> |
>>> www.darrenmacpherson.com | dar...@darrenmacpherson.com | skype:
>>> darren.macpherson
>>>
>>>
>>>
>>> On 2013/08/02 06:05 AM, Andy Moorer wrote:
>>>
>>> Hi gang. I wanted to give a shout out to the folks who worked on Nike
>>> Evolution, it just posted. Those who weren't involved, this is a pretty
>>> nice story...
>>>
>>>  A young studio, Royale, got interested in this ICE buzz and invited a
>>> number of us from the list to visit the studio and work on a commercial.
>>> Their designers had been watching cool stuff on ICE for a while, admiring
>>> Tim Borgmanns work and the tools Eric was writing, and had tried
>>> Exocortex's tools for maya. They decided this was pretty neat and when they
>>> got a chance to reach out, they took it.
>>>
>>>  The brief was to take what Digital Domain had accomplished (about a
>>> year ago?) with "Biomorph" and introduce a new product with an effect
>>> similar to the Biomorph knitting sequence... But with a small team, for a
>>> very short produvtion duration and a fraction of the budget.
>>>
>>>  Oh and three commercials, not 1.
>>>
>>>  These are the times we live in.
>>>
>>>  Given this challenge, Royale turned to the ICE community they had been
>>> eyeing... names were passed around and folks talked to and consulted. In
>>> the end I wound up CG sup, leaning heavily on Ciaran Moloney as lighting
>>> lead and Leonard Kotch as a tool builder. Steven Caron took a short break
>>> from Whiskytree to lend a hand with some pipeline tools and general
>>> expertise, Billy Morrison dove in with me on VFX, and aside from that we
>>> had the help and assistance of Royale's maya artists and designers. And not
>>> a few of you on the list helped by offering the studio names and advice
>>> when contacted.
>>>
>>>  So the job was greenlit and we started the clock - about three weeks,
>>> from installing Softimage to delivery.
>>>
>>>   http://youtu.be/932FiLPe4kc
>>>
>>>  We rented a farm and populated it with 25 Arnold nodes, the folks at
>>> SolidAngle were awesome, plugged everything in and made the spot. Our
>>> principal tool was ICE, specifically a very cool and robust system Leonard
>>> Kotch put many hard hours in to create which we called "LKFabric" and
>>> inspired by the example Psyop's Jonah Froedman has set earlier, Anto's
>>> "knit the strands," and earlier work Polynoid did with their "carbon" spot.
>>>
>>>  Leonard went all the way with LKFabric... it let us manage some of the
>>> complexity of trying to get the major components of the shoe to weave
>>> themselves procedurally, from fibers, to threads, to cloth. Because the
>>> next spot, which we're wrapping up right now, required us to get in on
>>> individual fibers in extreme macro shots, Leonard built the system in an
>>> abstracted out manner, unsimulated, and supporting motion blur etc. I would
>>> send him pages and pages of feedback and requests, and he chewed away at it
>>> like a trouper. Pretty outstanding Leonard, I owe you many beers.
>>>
>>>  Royale has been kind enough to agree to share the system out to the
>>> community, through Leonard, some time after the final project wraps.
>>>
>>>  Ciaran, Billy and Steven worked similarly hard and with the same good
>>> cheer we see so often here on the list. This is why I like Softimage so
>>> much, it attracts artists of this calibre and can do mindset. I should
>>> add that emTools, emTopo and polygonizer were used as well, though largely
>>> in the design phase and for an effect that was later cut (no fault of the
>>> tools lol the idea just didn't gel with the client.) Thanks Eric!
>>>
>>>  It's very rare for a small studio with literally no staff using
>>> Softimage to get excited over ICE and have the courage to jump in with it
>>> no hold barred, for multiple spots, like Royale did. I can't express more
>>> admiration for their willingness to try something new and embrace ICE the
>>> way they did for these jobs.
>>>
>>>  The results may not be earth shattering but the client and the studio
>>> are happy and the other ice-heavy spot is looking cool too. In a time where
>>> we are all concerned with where Softimage may be headed it was really
>>> gratifying having a maya studio step out of their comfort zone and place
>>> all their chips on Softimage with one of their major clients like that.
>>>
>>>  So I wanted to take a minute to share the story and thank the people
>>> on this list who contributed, both those of us who worked on the project
>>> directly and the guys who extended advice and friendship to the studio
>>> willing to take a chance on softimage like Todd Akita, Rob Chapman, the
>>> gang over at Whiskytree and many others. Thanks guys.
>>>
>>>
>>>
>>
>
>

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