Well switch displays to the Titan and I am getting with the Vsync option
off the same as Tim 63.6fps

Maybe this Rubikjancovik cube has a trick :)




2014/1/9 Emilio Hernandez <emi...@e-roja.com>

> I am going to try your suggestions right now.  That will explain a lot of
> things.
>
>
>
>
>
>
> 2014/1/9 Tim Crowson <tim.crow...@magneticdreams.com>
>
>>  I wish it was always that simple. For instance, Redshift will perform
>> better with more vram, and the Titan comes standard with 6GB, which is not
>> even an option on the 780 or 780Ti. If you can get by with less vram
>> though, the 780s are pretty sweet. Can't wait to see what they announce
>> next.
>> -Tim
>>
>>
>> On 1/9/2014 10:39 AM, Ben Houston wrote:
>>
>> For GPU speeds, you always need to consult this list, it is pretty
>> representative of what to expect from things like Redshift3D:
>>
>>  http://www.videocardbenchmark.net/high_end_gpus.html
>>
>>  -ben
>>
>>
>> On Thu, Jan 9, 2014 at 11:36 AM, Emilio Hernandez <emi...@e-roja.com>wrote:
>>
>>> Yes Mirko tell the secret.  I don't want to break my mind thinking about
>>> memory clocks and bandwiths....
>>>
>>>
>>>
>>>
>>> 2014/1/9 Tim Crowson <tim.crow...@magneticdreams.com>
>>>
>>>>  I just get "60.0 fps +"
>>>> How are you getting it display a value higher than 60? I'm pretty sure
>>>> it the actual fps is higher, but the value in the viewport is capped at
>>>> 60....
>>>> -Tim
>>>>
>>>>
>>>>
>>>> On 1/9/2014 10:12 AM, Leonard Koch wrote:
>>>>
>>>> I get about 28-31 out of my 680. Does anyone have a common explanation
>>>> for that?
>>>>
>>>>
>>>> On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez <emi...@e-roja.com>wrote:
>>>>
>>>>>   Hey Mirko I ran your script and I got 50.7 fps...
>>>>>
>>>>>  But then I remembered I have my displays plugged in to my 470..
>>>>> hahaha.
>>>>>
>>>>>  Don't ask why, but when using AE with the displays plugged into the
>>>>> Ti,  AE does not like it and disables GPU for calculations...
>>>>>
>>>>>  Pffff.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> 2014/1/9 Mirko Jankovic <mirkoj.anima...@gmail.com>
>>>>>
>>>>>> Hey Tim
>>>>>> Would you be able to take 2 minutes of your tmie and run this ol
>>>>>> python script for SI with your titan?
>>>>>> I'm getting weird results with an 780 in my home system outperforming
>>>>>> titan a lot... well here is copy paste from forum if you are able to 
>>>>>> check
>>>>>> it out as well.. thanks!:
>>>>>>
>>>>>>  itan: ~170 fps
>>>>>> 780: ~245 fps
>>>>>>
>>>>>> Go figure [image: :)]
>>>>>> But I'm suspecting something weird with my titan system for some time
>>>>>> will have to test further but would be great if anyone with titan as well
>>>>>> could run it too?
>>>>>> This old python script:
>>>>>> Application.CreatePrim("Cube", "MeshSurface", "", "")
>>>>>> Application.SetValue("cube.polymsh.geom.subdivu", 831, "")
>>>>>> Application.SetValue("cube.polymsh.geom.subdivv", 800, "")
>>>>>> Application.SetValue("cube.polymsh.geom.subdivbase", 800, "")
>>>>>> Application.SetValue("Camera.camvis.refreshrate", True, "")
>>>>>> Application.SetDisplayMode("Camera", "shaded")
>>>>>> Application.DeselectAll()
>>>>>> Application.SetValue("PlayControl.Out", 5000, "")
>>>>>> Application.DeselectAll()
>>>>>> Application.GetPrim("Null", "", "", "")
>>>>>> Application.SelectObj("Camera_Root", "", "")
>>>>>> Application.CopyPaste("Camera_Root", "", "null", 1)
>>>>>> Application.SelectObj("null", "", "")
>>>>>> Application.SaveKey("null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz",
>>>>>> 1, "", "", "", "", "")
>>>>>> Application.SetValue("PlayControl.Key", 5000, "")
>>>>>> Application.SetValue("PlayControl.Current", 5000, "")
>>>>>> Application.Rotate("", 0, 8000, 0, "siAbsolute", "siPivot", "siObj",
>>>>>> "siY", "", "", "", "", "", "", "", 0, "")
>>>>>> Application.SaveKey("null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz",
>>>>>> 5000, "", "", "", "", "")
>>>>>> Application.FirstFrame()
>>>>>>
>>>>>>  Just paste in python script run and hit play.
>>>>>> Thakns!
>>>>>>
>>>>>>
>>>>>> On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson <
>>>>>> tim.crow...@magneticdreams.com> wrote:
>>>>>>
>>>>>>>  We've been testing 1 Titan vs. 3 and so far, the speed increase of
>>>>>>> the triple-Titan box is holding at about 2.45x. In an email exchange (or
>>>>>>> maybe it was on the forums, can't recall) it was mentioned that on the
>>>>>>> topic parallelization, Pixar had determined that even for them, 4 units
>>>>>>> together (of whatever, not necessarily Titans) was the max they could
>>>>>>> really go before it started to cost more money than it was worth. In our
>>>>>>> case, I'm thinking 3 might be our max, based on some nerdy mathematics 
>>>>>>> by
>>>>>>> one of our IT guys analyzing render times per shot, per frame,
>>>>>>> hardware/software costs, rack space used, etc.
>>>>>>>
>>>>>>> But hey, Redshift aside, the Titan in my workstation is doing
>>>>>>> wonders for my viewport performance in Soft. I had a 58M, 2500-item 
>>>>>>> model
>>>>>>> derived from a CAD file the other day, and this thing was letting me 
>>>>>>> tumble
>>>>>>> around it at ~15fps in Shaded mode. That ain't shabby!
>>>>>>> -Tim
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On 1/9/2014 6:11 AM, Paul Griswold wrote:
>>>>>>>
>>>>>>>  There was a discussion on the RS forums about it.  I don't recall
>>>>>>> the numbers, though.  I don't think the speed of the PCIe slot made a 
>>>>>>> huge
>>>>>>> difference.  It's really all about the speed of the card.
>>>>>>>
>>>>>>>  Also, although it doesn't load the entire scene into your card's
>>>>>>> memory, the more memory your card has, the better it is.
>>>>>>>
>>>>>>>  But overall, for the type of work I'm mainly doing these days,
>>>>>>> it's extremely fast.  In fact, it's so fast that I was finding the
>>>>>>> bottleneck was the time taken to export the mesh to Redshift, not
>>>>>>> rendering.  Redshift has a proxy system like Vray & Arnold, but you 
>>>>>>> have to
>>>>>>> manually create proxies per object & my scene had hundreds and hundreds 
>>>>>>> of
>>>>>>> objects, so I didn't have time to create them.  Therefore, it was 
>>>>>>> creating
>>>>>>> a renderable mesh per frame - so on a frame that took 28 seconds to 
>>>>>>> render,
>>>>>>> 20 seconds was spent exporting the mesh and 8 seconds were spent on
>>>>>>> rendering.  But again, it's a beta and they're continuing to improve 
>>>>>>> things
>>>>>>> like the proxy system.
>>>>>>>
>>>>>>>  Once I'm caught up I'm hoping to try rendering the classroom scene
>>>>>>> and see how it does.
>>>>>>>
>>>>>>>  -Paul
>>>>>>>
>>>>>>>
>>>>>>>  ᐧ
>>>>>>>
>>>>>>>
>>>>>>>  --
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>>  --
>>>>
>>>>
>>>>
>>>
>>>
>>
>>
>>  --
>> Best regards,
>> Ben Houston
>> Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
>> http://Clara.io - Professional-Grade WebGL-based 3D Content Creation
>>
>>
>> --
>>
>>
>>
>>
>

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