just got back , yes 60 is vsync on, turn of vsync in nvida control panel

On Thu, Jan 9, 2014 at 5:52 PM, Stefan Kubicek <s...@tidbit-images.com> wrote:

>   I guess 60fps is the refresh rate of your display, right?  Have you
> disabled VSync in the driver settings?
>
>
> I just get "60.0 fps +"
> How are you getting it display a value higher than 60? I'm pretty sure it
> the actual fps is higher, but the value in the viewport is capped at 60....
> -Tim
>
>
> On 1/9/2014 10:12 AM, Leonard Koch wrote:
>
> I get about 28-31 out of my 680. Does anyone have a common explanation for
> that?
>
>
> On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez <emi...@e-roja.com>wrote:
>
>>   Hey Mirko I ran your script and I got 50.7 fps...
>>
>>  But then I remembered I have my displays plugged in to my 470.. hahaha.
>>
>>  Don't ask why, but when using AE with the displays plugged into the Ti,
>> AE does not like it and disables GPU for calculations...
>>
>>  Pffff.
>>
>>
>>
>>
>> 2014/1/9 Mirko Jankovic <mirkoj.anima...@gmail.com>
>>
>>> Hey Tim
>>> Would you be able to take 2 minutes of your tmie and run this ol python
>>> script for SI with your titan?
>>> I'm getting weird results with an 780 in my home system outperforming
>>> titan a lot... well here is copy paste from forum if you are able to check
>>> it out as well.. thanks!:
>>>
>>>  itan: ~170 fps
>>> 780: ~245 fps
>>>
>>> Go figure [image: :)]
>>> But I'm suspecting something weird with my titan system for some time
>>> will have to test further but would be great if anyone with titan as well
>>> could run it too?
>>> This old python script:
>>> Application.CreatePrim("Cube", "MeshSurface", "", "")
>>> Application.SetValue("cube.polymsh.geom.subdivu", 831, "")
>>> Application.SetValue("cube.polymsh.geom.subdivv", 800, "")
>>> Application.SetValue("cube.polymsh.geom.subdivbase", 800, "")
>>> Application.SetValue("Camera.camvis.refreshrate", True, "")
>>> Application.SetDisplayMode("Camera", "shaded")
>>> Application.DeselectAll()
>>> Application.SetValue("PlayControl.Out", 5000, "")
>>> Application.DeselectAll()
>>> Application.GetPrim("Null", "", "", "")
>>> Application.SelectObj("Camera_Root", "", "")
>>> Application.CopyPaste("Camera_Root", "", "null", 1)
>>> Application.SelectObj("null", "", "")
>>> Application.SaveKey("null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz",
>>> 1, "", "", "", "", "")
>>> Application.SetValue("PlayControl.Key", 5000, "")
>>> Application.SetValue("PlayControl.Current", 5000, "")
>>> Application.Rotate("", 0, 8000, 0, "siAbsolute", "siPivot", "siObj",
>>> "siY", "", "", "", "", "", "", "", 0, "")
>>> Application.SaveKey("null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz",
>>> 5000, "", "", "", "", "")
>>> Application.FirstFrame()
>>>
>>>  Just paste in python script run and hit play.
>>> Thakns!
>>>
>>>
>>> On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson <
>>> tim.crow...@magneticdreams.com> wrote:
>>>
>>>>  We've been testing 1 Titan vs. 3 and so far, the speed increase of the
>>>> triple-Titan box is holding at about 2.45x. In an email exchange (or maybe
>>>> it was on the forums, can't recall) it was mentioned that on the topic
>>>> parallelization, Pixar had determined that even for them, 4 units together
>>>> (of whatever, not necessarily Titans) was the max they could really go
>>>> before it started to cost more money than it was worth. In our case, I'm
>>>> thinking 3 might be our max, based on some nerdy mathematics by one of our
>>>> IT guys analyzing render times per shot, per frame, hardware/software
>>>> costs, rack space used, etc.
>>>>
>>>> But hey, Redshift aside, the Titan in my workstation is doing wonders
>>>> for my viewport performance in Soft. I had a 58M, 2500-item model derived
>>>> from a CAD file the other day, and this thing was letting me tumble around
>>>> it at ~15fps in Shaded mode. That ain't shabby!
>>>> -Tim
>>>>
>>>>
>>>>
>>>> On 1/9/2014 6:11 AM, Paul Griswold wrote:
>>>>
>>>>  There was a discussion on the RS forums about it.  I don't recall the
>>>> numbers, though.  I don't think the speed of the PCIe slot made a huge
>>>> difference.  It's really all about the speed of the card.
>>>>
>>>>  Also, although it doesn't load the entire scene into your card's
>>>> memory, the more memory your card has, the better it is.
>>>>
>>>>  But overall, for the type of work I'm mainly doing these days, it's
>>>> extremely fast.  In fact, it's so fast that I was finding the bottleneck
>>>> was the time taken to export the mesh to Redshift, not rendering.  Redshift
>>>> has a proxy system like Vray & Arnold, but you have to manually create
>>>> proxies per object & my scene had hundreds and hundreds of objects, so I
>>>> didn't have time to create them.  Therefore, it was creating a renderable
>>>> mesh per frame - so on a frame that took 28 seconds to render, 20 seconds
>>>> was spent exporting the mesh and 8 seconds were spent on rendering.  But
>>>> again, it's a beta and they're continuing to improve things like the proxy
>>>> system.
>>>>
>>>>  Once I'm caught up I'm hoping to try rendering the classroom scene
>>>> and see how it does.
>>>>
>>>>  -Paul
>>>>
>>>>
>>>>  ᐧ
>>>>
>>>>
>>>>  --
>>>>
>>>>
>>>>
>>>
>>
>
> --
>
>
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>
>
> --
> -------------------------------------------
> Stefan Kubicek
> -------------------------------------------
> keyvis digital imagery
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