Impressive and cool !
Le 16/01/2014 02:05, Nika Ragua a écrit :
https://vimeo.com/84268682
so here is the explanation and the scene )))
2014/1/15 Nika Ragua <nikaragu...@gmail.com
<mailto:nikaragu...@gmail.com>>
ok - look, i suggest - iICE->Browse Examples-> you load
Deformation_Turbulize_Grid_Flag_Waving - you will see the simple
but nice setup that uses the weightmap to drive the turbulize
effect, next
you load Deformation_Verlet_Cloth - you will see how it is setted
up without the lagoa or syflex.
lets break the peel effect in two parts for better understanding -
first is the tearing and second is the cloth movement. for the
tearing we cold use my favourite voronoi shatter (or i`m finighing
vdb)
(lol i`m kinda tired of puttig it everywhere, but it is not my
fault that it is so cool )))) ahahaha
anyway - doesn`t matter.
lets start with just one piece - simple grid (we will clone it
later) - if you look closele - to the stuff that we want to mimic
- we will see that it becomes tearing off from borders to center ,
or from one border to another.
so at first we have our grid pinned to the original surface - we
will create a perpoint attributes -foe example lets call them pin
then we are taking these pins- lets make them boolean - at the
borders(or any other pattern) and swiching them - every neighbour
will get the neighbours pin attribute - and we will got our pins
growing over the surface.
then lets add some forces - lets take the wind force for example
(+y) force pushing up.
and if we got our pin with zero value our mesh will be pushed up
at that point.
and in the end we will have with mixtures of the verlet (or lagoa
or somewhere i had my cloth engine)
and turbulize and pins setup the desired stuff. and we neet to
clone the meshes with Create Copies from Polygon Mesh node - i`m
sleepy tonight and tomorrow i`ll code this stuff.
say what do you think about it.
2014/1/15 Emilio Hernandez <emi...@e-roja.com
<mailto:emi...@e-roja.com>>
Cool RND!!!
2014/1/14 Oliver Weingarten <li...@pixelpanic.de
<mailto:li...@pixelpanic.de>>
Hey!
Here is a small walk through the setup..hope it´s not too
bad ;)
https://vimeo.com/84136431
cheers,
oli
Am 14.01.2014 13:57, schrieb Nick Angus:
Awesome Oli!, please explain it to us mortals ; )
N
*From:*softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage-boun...@listproc.autodesk.com] *On
Behalf Of *Oliver Weingarten
*Sent:* Tuesday, 14 January 2014 9:57 PM
*To:* softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
*Subject:* Re: A correct peeling effect
Hi !
Here is a test I did mixing different things together...I
can explain a little more if you like..
https://vimeo.com/84118026/settings
cheers,
oli
Am 14.01.2014 09:53, schrieb olivier jeannel:
Hi gang,
I'm looking for doing a convincing peeling effect in
Softimage
Scenario is :peeling of a thin aluminium sheet from a
chocolate plate, the tiny pieces of sheet then fly
away, like are gently blown away by the wind
I'm running after this : https://vimeo.com/77579764
or https://vimeo.com/69646311 quality. (those are Max
Mcloth)
The shot should be very close up. I'm not sure, for
example, that the Topolizer trick
https://vimeo.com/80829002 would be enough.
What do guys think ? Another Method ? Syflex à la
Mario-Domingo ? https://vimeo.com/73933574
<https://vimeo.com/73933574>
Any thoughts to share ? Would be great :)