Nice ! Much cleaner Icetree then mine :)

Le 22/01/2014 14:52, Mário Domingos a écrit :
Here you have some the scene and some info:

http://lickingtheice.tumblr.com/ (2014SP2)

M


On Tue, Jan 21, 2014 at 10:48 PM, olivier jeannel <olivier.jean...@noos.fr <mailto:olivier.jean...@noos.fr>> wrote:

    A little test here as well : https://vimeo.com/84720064



    Le 21/01/2014 18:58, Mário Domingos a écrit :
    Ok guys ill share the scene and make a tut as soon as possible :)


    On Tue, Jan 21, 2014 at 5:34 PM, Nika Ragua
    <nikaragu...@gmail.com <mailto:nikaragu...@gmail.com>> wrote:

        very cool !!!! i`m interested in tut and in scene both !!!!


        2014/1/21 Leonard Koch <leonardkoch...@gmail.com
        <mailto:leonardkoch...@gmail.com>>

            Those look great Mário.


            On Tue, Jan 21, 2014 at 6:11 PM, Mário Domingos
            <mr.mariodomin...@gmail.com
            <mailto:mr.mariodomin...@gmail.com>> wrote:

                Thats great!
                Verlet is a fast and flexible solution for this kind
                of effects, not as precise as Syflex though, but you
                are able to create your own forces which is great!
                I did some tests and I'm really happy with the result.

                https://vimeo.com/84689612
                https://vimeo.com/84689613

                I can share the scene or make a tut if anyone is
                interested.

                M


                On Thu, Jan 16, 2014 at 1:05 AM, Nika Ragua
                <nikaragu...@gmail.com
                <mailto:nikaragu...@gmail.com>> wrote:

                    https://vimeo.com/84268682

                    so here is the explanation and the scene )))


                    2014/1/15 Nika Ragua <nikaragu...@gmail.com
                    <mailto:nikaragu...@gmail.com>>

                        ok - look, i suggest - iICE->Browse
                        Examples-> you load
                        Deformation_Turbulize_Grid_Flag_Waving - you
                        will see the simple but nice setup that uses
                        the weightmap to drive the turbulize effect, next
                        you load Deformation_Verlet_Cloth - you will
                        see how it is setted up without the lagoa or
                        syflex.
                        lets break the peel effect in two parts for
                        better understanding - first is the tearing
                        and second is the cloth movement. for the
                        tearing we cold use my favourite voronoi
                        shatter (or i`m finighing vdb)
                        (lol i`m kinda tired of puttig it everywhere,
                        but it is not my fault that it is so cool
                        )))) ahahaha
                        anyway - doesn`t matter.
                        lets start with just one piece - simple grid
                        (we will clone it later) - if you look
                        closele - to the stuff that we want to mimic
                        - we will see that it becomes tearing off
                        from borders to center , or from one border
                        to another.

                        so at first we have our grid pinned to the
                        original surface - we will create a perpoint
                        attributes -foe example lets call them pin


                        then we are taking these pins- lets make them
                        boolean - at the borders(or any other
                        pattern) and swiching them - every neighbour
                        will get the neighbours pin attribute - and
                        we will got our pins growing over the surface.

                        then lets add some forces - lets take the
                        wind force for example (+y) force pushing up.
                        and if we got our pin with zero value our
                        mesh will be pushed up at that point.


                        and in the end we will have with mixtures of
                        the verlet (or lagoa or somewhere i had my
                        cloth engine)
                        and turbulize and pins setup the desired
                        stuff. and we neet to clone the meshes with
                        Create Copies from Polygon Mesh node - i`m
                        sleepy tonight and tomorrow i`ll code this stuff.
                        say what do you think about it.


                        2014/1/15 Emilio Hernandez <emi...@e-roja.com
                        <mailto:emi...@e-roja.com>>

                            Cool RND!!!




                            2014/1/14 Oliver Weingarten
                            <li...@pixelpanic.de
                            <mailto:li...@pixelpanic.de>>

                                Hey!

                                Here is a small walk through the
                                setup..hope it´s not too bad ;)

                                https://vimeo.com/84136431

                                cheers,
                                oli

                                Am 14.01.2014 13:57, schrieb Nick Angus:

                                Awesome Oli!, please explain it to
                                us mortals  ; )

                                N

                                *From:*softimage-boun...@listproc.autodesk.com
                                <mailto:softimage-boun...@listproc.autodesk.com>
                                [mailto:softimage-boun...@listproc.autodesk.com]
                                *On Behalf Of *Oliver Weingarten
                                *Sent:* Tuesday, 14 January 2014 9:57 PM
                                *To:*
                                softimage@listproc.autodesk.com
                                <mailto:softimage@listproc.autodesk.com>
                                *Subject:* Re: A correct peeling effect

                                Hi !

                                Here is a test I did mixing
                                different things together...I can
                                explain a little more if you like..
                                https://vimeo.com/84118026/settings

                                cheers,
                                oli

                                Am 14.01.2014 09:53, schrieb olivier
                                jeannel:

                                    Hi gang,

                                    I'm looking for doing a
                                    convincing peeling effect in
                                    Softimage
                                    Scenario is :peeling of a thin
                                    aluminium sheet from a chocolate
                                    plate, the tiny pieces of sheet
                                    then fly away, like are gently
                                    blown away by the wind
                                    I'm running after this :
                                    https://vimeo.com/77579764 or
                                    https://vimeo.com/69646311
                                    quality. (those are Max Mcloth)
                                    The shot should be very close
                                    up. I'm not sure, for example,
                                    that the Topolizer trick
                                    https://vimeo.com/80829002 would
                                    be enough.

                                    What do guys think ? Another
                                    Method ? Syflex à la
                                    Mario-Domingo ?
                                    https://vimeo.com/73933574
                                    <https://vimeo.com/73933574>

                                    Any thoughts to share ? Would be
                                    great :)











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