Very high resolution with high AA and many in-memory Framebuffers could
take quite a lot of ram. If that's the case, try to write the framebuffers
directly to disk.
HDRIs take a lot of memory in V-Ray, make them as small as you can.
Look at the log files to see where your memory usage is at.
Check displacement settings. It's very easy for a artist to use way to many
subdivisions in VRayDisplacement due to the bad interface.
Maybe reduce Dynamic Memory Limit if it's set too high.

/Jens


On Mon, Feb 17, 2014 at 11:24 AM, Morten Bartholdy <x...@colorshopvfx.dk>wrote:

>   Apologies for the OT, but I gather there are many Vray users here, so I
> thought i would give it a try, as we are in a pinch here.
>
>
>    We have a scene with a reasonable amount of geometry ( 8 million
> triangles ) and lots and lots of glossy reflections. Vray crashes on the
> farm due to memory usage (machines have 24 GB RAM). We are investigating
> the culprit, since neither geometry nor textures should use a lot of
> memory, and the glossy reflections should not use a lot of memory, onlu cpu
> cycles. Ligthing is a mix of HDRI and a few lightsources, so currently we
> suspect either light cache and/or BSP setup. We inherited the scenes from
> someone else, so we are careful to not break the look, but are looking into
> what can be tweaked.
>
>
>    Are there some seasoned Vray users here who might be able to point us
> to what to optimize for this specific problem?
>
>
>    Thanks!
>
>
>    Morten
>
>
>
>


-- 
Jens Lindgren
--------------------------
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>

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