You are talking about SideFX here? Like SideFX Houdini, Houdini FX and
Houdini Animate? If so, that would be cool.


On Fri, Feb 28, 2014 at 11:51 AM, Marco Peixoto <mpe...@gmail.com> wrote:

> Studio I was before we were told that the Programmers had are already
> started to code an only Animation Program, since vast majority of the
> studio only used Maya for Animation and it was in reality a waste of money
> to support Maya for everything when 70-80% of us only Animate on it. We
> were asked to give all feature requests when asked.But these things can
> take years and years.
>
> At the time I thought, if theres already a Free Blender that anyone can
> use and change why not custom tailor it for only Animation? I mean the bulk
> of the stuff could be done in Maya (Rigging, Skinning etc) and the Animator
> would only had to deal with Animating on it. Blender being open source Im
> sure its possible to go deep and change it to become more "familiar" to us
> used to Commercial software.
>
> Im not a programer so I dont know if im saying the most stupidt hing in
> the world, if someone care to enlighten about changing Blender  please do :)
>
>
> On Fri, Feb 28, 2014 at 2:43 PM, Max Evgrafov <summ...@gmail.com> wrote:
>
>> I hope in the future there appear an alternative to Maya to animate. I
>> hope sideFX  will entice   many users  from Autodesk for the production of
>> special effects. avtodesk is evil
>>
>>
>>
>> 2014-02-28 18:19 GMT+04:00 Marco Peixoto <mpe...@gmail.com>:
>>
>> Actually you can use Math Operation on the value Boxes (in the Graph
>>> Editor), not so straight forward as in XSi but you can. For example if you
>>> need to multiply a value by 10 its like this: *=10. If needed to Add its
>>> +=10
>>>
>>> But yes for someone coming from XSI Maya will make you grabbing you hair
>>> various times a day ;)
>>>
>>> Constraining makes you select first the Constraint to Object and then
>>> the Constrained One. If you want to Constraint A to B first select A then B
>>> and hit Constraint.
>>>
>>> The Outliner is a piece of shit compared to XSI Explorer, its basic to
>>> say the least and selecting a father will highlight all of its children, so
>>> you never know what is selected at first sight, although in 2014 there's an
>>> Option to don't Highlight the Children. Hiding the father will hide the
>>> Children though... yeah retarded and I wonder why no one ever complained
>>> about this during all these years...
>>>
>>> Locators (Nulls) only have one shape, the regular cross shape. Some one
>>> coded a Maya Locators Shapes like the one in XSI, You can see it in action
>>> here (he made a tut so we can even make or owns):
>>>
>>> https://www.youtube.com/watch?v=t4qajUax-vg
>>>
>>> His site:
>>>
>>> https://sites.google.com/site/resumedanielbelair/tutorials/maya
>>>
>>> Botom end of that page there are links to download the script (press the
>>> arrow on the lower right corner)
>>>
>>> He also uses XSI ;)
>>>
>>> So far I only have to use Maya as a only Character Animator so Im not in
>>> going crazy so much, but and to be honest I kinda prefer Character
>>> Animation in Maya than in XSi, I don't how to explain it, there's a certain
>>> feeling in Maya that things feel "nice" and responsive. For instance not
>>> having to press any F key to use the virtual Sliders, make a Constraint and
>>> the Constrain Weight get automatically added to the Channel Box so I can
>>> see it right away instead of having to open a PPG.
>>>
>>> A Constrained Object gets a different color on the value boxes so I know
>>> right away it is Constrained to something, but knowing to which object is
>>> it Constrained to its not as easy as in Xsi... and a Pain to find...
>>>
>>> Match All Transforms is something Maya doesn't have by default, what I
>>> did was to make a Parent Constraint and then removing the Constraint...
>>>
>>> My last gig I had sometimes in various shoots to Constrain objects to
>>> several other objects, for instance I had to constrain a shampoo Bottle to
>>> first the Right Hand, then passes to the Left hand, then to the Chest and
>>> then passes to another characters Hands. So 4 Constraints to deal with...
>>> in Maya I simply saw them on the channel Box of the Bottle and just Key
>>> them all at once when needed, 1 for 0 for the others etc etc.. at the time
>>> I was thinking in Xsi this would make me to have open 4 PPGS all the time,
>>> cluttering my space and probably confusing me since we cant even rename
>>> Constraints.... Asking for this feature to be right on the Rig was a No No,
>>> as Animators we are give then rigs already in the scene an then all the
>>> constraining between objects its done by us as needed, we cant ask this to
>>> the Riggers.
>>>
>>> Another Maya beef I had.. the Fractionals Keys... if you by accident
>>> make one, there's no way to force Maya to don't use them, if we got one we
>>> need to select it and then tell Maya to move it to an Integer, now imagine
>>> getting a retake on someone else animation where the Animator decided to
>>> shrink all the keys so everything is on Fractional s... arghhhhh!!!!!!!!!
>>> Usually when moving Keys on the timeline after the moving we select the
>>> Keys hit the Snap. Bythe way the Righ Click Menu on the timeline has more
>>> options that the Xsi one.
>>>
>>> Fortunately (and Unfortunately) Maya has bazillions of Scripts to aid
>>> us, specially for Animation, Ill name those I used more regularly in case
>>> someone needs them:
>>>
>>> -TweenMachine (I guess any Animator knows about this one, it exists a
>>> version for Xsi as well)
>>>
>>> -Parenting4Animators (I used it when I simply need an on off parenting
>>> relation with a Grab and Let go, It showsn on wich key the Constraint
>>> starts and when it stops, you can change the atwhat time this happens later
>>> on as well, I think  there's a similar script for Xsi)
>>>
>>> -RotationOrders (Life saver, sometimes we forget to adjust the correct
>>> rotation order for a specific shoot and later realized that it should ha
>>> been YXZ instead of ZYX, with this I can change it on the fly and it
>>> preserves all the animation like it was..Oh Yeahhh!!!!!!!! )
>>>
>>> -PAIE (a Export Import Animation in Python, I Hated the old DKANim
>>> script)
>>>
>>> -ColorKeys (yes now we can have multiple colors on the timeline so we
>>> can know right away which are the Golden, Breakdowns and InBetween Poses,
>>> instead of all the keys be the same colors, I asked this for years in
>>> Softimage, seems I was the only one, Maya has a default similar thing, its
>>> the specially Thick Key but we can only choose 2 colors)
>>>
>>> A Change it will be a long and painful ride, specially because I usually
>>> also Rig and Model in Xsi... but what are real alternatives are there for
>>> character work? From what I saw and read about Houdini... its overkill for
>>> Modeling and Character Animation, I don't use ICE for what I do so getting
>>> into a super complex prog like Houdini is not really my thing right now.
>>> Modo.. last time I try their Character Animation tools, everything is so
>>> slow compared to what im used for all these years...
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> On Fri, Feb 28, 2014 at 1:19 PM, Simon Reeves <si...@simonreeves.com>wrote:
>>>
>>>> My point wasn't about if one app was better than another for modelling,
>>>> it was more about the *need* to learn modelling in a new app because
>>>> you are switching to it in general.
>>>>
>>>>
>>>>
>>>> Simon Reeves
>>>> London, UK
>>>> *si...@simonreeves.com <si...@simonreeves.com>*
>>>> *www.simonreeves.com <http://www.simonreeves.com>*
>>>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>>>>
>>>>
>>>> On 28 February 2014 12:19, pedro santos <probi...@gmail.com> wrote:
>>>>
>>>>> Not really Simon. As someone that an year later was solely a
>>>>> LightWave, while you could define modeling just like taking vertices where
>>>>> ever you want them, but each application as its ways to get there. 
>>>>> Honestly
>>>>> I don't think SI ways are simple and clear from start, but almost every
>>>>> problem I threw at it solved.
>>>>>
>>>>> As for the I/O bit, true, but again in my experience my SI experience
>>>>> would be much more difficult and incomplete if I treated Softimage like I
>>>>> do my LightWave's Layout. A split environment, where you don't take 
>>>>> benefit
>>>>> from modeling in context, modeling relations and history.
>>>>>
>>>>> Anyways... one year in for me and the boat is sinking? o_O  Waiting
>>>>> for more info.
>>>>>
>>>>>
>>>>> On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves 
>>>>> <si...@simonreeves.com>wrote:
>>>>>
>>>>>> People talk about modelling but I always feel that's pretty much the
>>>>>> last thing you would need to learn in a new app, there isn't an
>>>>>> easier thing to I/o than a mesh with subd with or without uvs.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Friday, 28 February 2014, Brent McPherson <
>>>>>> brent.mcpher...@autodesk.com> wrote:
>>>>>>
>>>>>>> In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd
>>>>>>> preview display. In subd display mode the Page Up/Down keys change the 
>>>>>>> subd
>>>>>>> preview level. (the default value is 2)
>>>>>>>
>>>>>>> So the workflow is something like this...
>>>>>>>
>>>>>>> Hit 3 key and then use page up/down to adjust subd level. From then
>>>>>>> on just hit 1 & 3 to toggle between base mesh and your chosen subd 
>>>>>>> display
>>>>>>> level.
>>>>>>> --
>>>>>>> Brent
>>>>>>>
>>>>>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>>>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio
>>>>>>> Hernandez
>>>>>>> Sent: 28 February 2014 01:30
>>>>>>> To: softimage@listproc.autodesk.com
>>>>>>> Subject: Re: Best online resources to help with a Maya migration.
>>>>>>>
>>>>>>> By the way, to help on the transition.
>>>>>>>
>>>>>>> Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
>>>>>>> scripts, if you do character, and rigging.  Without this scripts you 
>>>>>>> will
>>>>>>> be in a dead end.  Also make sure you find a good UV plugin.  That is 
>>>>>>> just
>>>>>>> for start.  You will not be able to envelope (skin in Maya) with nothing
>>>>>>> but joints and geometry.  Say goodbye to implicit objects. And make sure
>>>>>>> you memorize the order to pick obj, as for parenting and constraining is
>>>>>>> different for each one.
>>>>>>> If an object is a child of other object and you want to hide just
>>>>>>> the parent, well good luck.  All this kind of parameters propagate from 
>>>>>>> the
>>>>>>> parent to all of its childs.  Be patient with the selection tool, and
>>>>>>> remember to click in the window you are using, cause it is not like
>>>>>>> Softimage that it works where the cursor is.  You need to activate the
>>>>>>> window or viewport by clicking in it.
>>>>>>> Each object has at least two nodes the object and the shape.  If you
>>>>>>> want your object to display in something different than 2 subdivision
>>>>>>> levels, forget about something like the +/-.   You will need to go to 
>>>>>>> the
>>>>>>> object shape node and set the preview subdivision levels to modify it 
>>>>>>> in an
>>>>>>> object per object basis as there is no (MULT) selection like in 
>>>>>>> Softimage.
>>>>>>> Unless of course you make or have a script for doing this.
>>>>>>> Well just for a begging guide.
>>>>>>> Ohh and there is no such thing as the RMB when you are maniupalting
>>>>>>> an object a nasty pop up menu will appear in front of you with a dial 
>>>>>>> like
>>>>>>> options.  For last take a deep breath when you are looking for a 
>>>>>>> parameter
>>>>>>> as the ChannelBox/Layer editor will dispaly all the connections the 
>>>>>>> object
>>>>>>> has.
>>>>>>> Good luck with your transition.
>>>>>>>
>>>>>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>>>>>
>>>>>>> 2014-02-27 19:11 GMT-06:00 Emilio Hernandez <emi...@e-roja.com
>>>>>>> <mailto:emi...@e-roja.com>>:
>>>>>>> Exactly Stefan!
>>>>>>> The client does not care whatever you are using.  He only cares
>>>>>>> about time, money and quality.
>>>>>>> Go ahead make your transition, start thinking of hiring additional
>>>>>>> people, specially devs.  Make sure you search under the stones for 
>>>>>>> scripts
>>>>>>> and plugins.  Spend more money to keep it up.
>>>>>>>
>>>>>>> Maya out of the box is a piece of crap compared to Softimage.  So
>>>>>>> don't expect too much. Go with the "latest" technology....  You will 
>>>>>>> soon
>>>>>>> be bald of pulling out your hairs.
>>>>>>>
>>>>>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>>>>>
>>>>>>> 2014-02-27 19:06 GMT-06:00 Stefan Kubicek <s...@tidbit-images.com
>>>>>>> <mailto:s...@tidbit-images.com>>:
>>>>>>>
>>>>>>> Amen to that!
>>>>>>> I'm doing my own projects and my clients could not care less what
>>>>>>> program their pictures were made in. I could use Maya
>>>>>>> but that would mean I'd make 30% less profit. Why would I want to do
>>>>>>> that? As long as XSI remains that much ahead in the bread and butter
>>>>>>> disciplines I will continue to use it. Why waste money?
>>>>>>>
>>>>>>> Softimage for me will be dead the time I will stop using it.
>>>>>>> Don't know why is the rush to switch if you have your own clients,
>>>>>>> your own projects and you have been delivering amazing work done with
>>>>>>> Softimage.
>>>>>>> The Maya 2015 won't be better than Softimage to get the job done.
>>>>>>> So because SI 2015 unoficially yet is the latest version you are
>>>>>>> going to run to other options while you can still deliver superb work?
>>>>>>> The clients don't care if you made it with paintbrush as long as
>>>>>>> they are satisfied with the end result.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>>>>>
>>>>>>> 2014-02-27 15:24 GMT-06:00 Sebastien Sterling <
>>>>>>> sebastien.sterl...@gmail.com<mailto:sebastien.sterl...@gmail.com>>:
>>>>>>> If you are moving a team from SI to Maya, you are going to need to
>>>>>>> create a tone of scripts to improve functionality, last place i was in 
>>>>>>> they
>>>>>>> proudly showed off their modeling script "ow look at these !" and "won't
>>>>>>> these make your life so much easier ?!" not really cause all those 
>>>>>>> scripts
>>>>>>> where already a given in SI.
>>>>>>>
>>>>>>> On 27 February 2014 22:15, Vincent Fortin <vfor...@gmail.com<mailto:
>>>>>>> vfor...@gmail.com>> wrote:
>>>>>>> SideFX's Masterclasses
>>>>>>> CMIVFX
>>>>>>> Odforce.net
>>>>>>> http://www.sidefx.com/docs/houdini13.0/
>>>>>>>
>>>>>>> There's enough information there to make your head explode :-)
>>>>>>>
>>>>>>> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman <
>>>>>>> alan.fregt...@gmail.com<mailto:alan.fregt...@gmail.com>> wrote:
>>>>>>> Anyone have recommendations for great Houdini tutorials? I know
>>>>>>> SideFx have some, but besides those?
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic <
>>>>>>> mirkoj.anima...@gmail.com<mailto:mirkoj.anima...@gmail.com>> wrote:
>>>>>>> trust me there is no tutorial that can help with frustration that
>>>>>>> you will have to deal with .... good luck. I know that I'm staying with 
>>>>>>> SI
>>>>>>> for years to come.
>>>>>>> Zombies are popular anyway so why not SI Zombie edition too :)
>>>>>>>
>>>>>>> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito <3dv...@gmail.com
>>>>>>> <mailto:3dv...@gmail.com>> wrote:
>>>>>>> Oh my god, its started!
>>>>>>>
>>>>>>> I guess Digital Tutors would be a good starting point ;)
>>>>>>>
>>>>>>> 2014-02-27 21:33 GMT+01:00 Tim Crowson <
>>>>>>> tim.crow...@magneticdreams.com<mailto:tim.crow...@magneticdreams.com
>>>>>>> >>:
>>>>>>>
>>>>>>> sigh.... Is it that time already?
>>>>>>>
>>>>>>> -Tim
>>>>>>>
>>>>>>> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
>>>>>>> I'm separating this out from the "upgrade policy" thread and would
>>>>>>> like to keep it some what on topic as I am sure there will be plenty of
>>>>>>> artists in the coming months asking the same questions. Please start a 
>>>>>>> new
>>>>>>> thread to talk about the politics.
>>>>>>>
>>>>>>> What are the best resources for migration, especially to Maya, for
>>>>>>> long time Softimage users. Has anyone done the Maya training from 
>>>>>>> Digital
>>>>>>> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
>>>>>>> with years of production experience? Does anyone know of any gem video's
>>>>>>> (for example: a Softimage video I always recommend for anyone wanting to
>>>>>>> learn ICE is the Brad's Ice: An Artist Tour). What are the best training
>>>>>>> resources out there?
>>>>>>>
>>>>>>> Lawrence
>>>>>>>
>>>>>>>
>>>>>>> Lawrence Nimrichter  |  Associate Creative Director/Director of
>>>>>>> Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY  
>>>>>>> |
>>>>>>>  10022  |  o 212.317.0077<tel:212.317.0077>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> -------------------------------------------
>>>>>>> Stefan Kubicek
>>>>>>> -------------------------------------------
>>>>>>> keyvis digital imagery
>>>>>>> Alfred Feierfeilstraße 3
>>>>>>> A-2380 Perchtoldsdorf bei Wien
>>>>>>> Phone: +43/699/12614231
>>>>>>> www.keyvis.at<http://www.keyvis.at> ste...@keyvis.at<mailto:
>>>>>>> ste...@keyvis.at>
>>>>>>> -- This email and its attachments are --
>>>>>>> --confidential and for the recipient only--
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> --
>>>>>>
>>>>>>
>>>>>> Simon Reeves
>>>>>> London, UK
>>>>>> *si...@simonreeves.com <si...@simonreeves.com>*
>>>>>> *www.simonreeves.com <http://www.simonreeves.com>*
>>>>>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> [img]
>>>>> http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img]
>>>>>
>>>>
>>>>
>>>
>>
>>
>> --
>> Евграфов Максим.(Summatr)
>> https://vimeo.com/user3098735/videos
>> -------------------------------------------------------
>> Хорошего Вам настроения !!! :-)
>>
>
>


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