What we do is always simulate in another scene, since we point cache
everything, we cache the simulation scene and load that cache in the
lighting scene, so we avoid issues with simulation and referenced models.


On Mon, Mar 10, 2014 at 10:55 AM, Emilio Hernandez <emi...@e-roja.com>wrote:

> Stupid question maybe but have you baked the syflex sim before importing
> as a reference model?
> El mar 10, 2014 10:49 AM, "Siew Yi Liang" <soni...@gmail.com> escribió:
>
>  Hi all:
>>
>> I'm working on a little test animation in XSI where a guy wearing some
>> pants is doing acrobatics, and I was playing around with Syflex in order to
>> get some cloth simulation going for fun. Right now, I have a main scene
>> file that contains the rig with a Syflex ICE tree, and the simulation works
>> fine there. However, once I export it to a model and replace the path of
>> the referenced model in the scene that contains my animation, the
>> simulation fails to behave as expected. Additionally, I've noticed some of
>> the changes I made to the rig seem to be broken in the referenced scene
>> (mostly custom params that I created for the DisplayInfo in order to tweak
>> the sim). Additionally, the sim appears to behave entirely differently than
>> in the original rig scene. (I tried doing a rough animation in the original
>> scene file to test the sim behaviour and it behaved as expected) Notably,
>> when I export the model from the original scene, I get the warning:
>>
>> // WARNING : 3000 - Model Runner_Rig does not contain all inputs for
>> object Pants_M_sim_rdrGeo to perform.  Imported model may not behave as
>> expected.
>>
>> I have no idea what nodes/inputs are missing though. The entire model
>> afaik should be self-contained, as it's not referencing anything else.
>>
>> I tried importing a new referenced model and copying the animation from
>> the old rig onto the new one: storing an action and then applying it
>> resulted in odd transfer: the IK handles had incorrect animation
>> transferred, but most of the other controls' animation transferred
>> correctly. I tried copying all the keys from the animated rig via the dope
>> sheet, but I couldn't paste the keys on the new model; the option was
>> grayed out (!) I didn't change anything in the rig hierarchy apart from
>> adding custom params to the DisplayInfo, so I don't think this is normal...
>>
>> Does anyone have any best practice guidelines for this where ref
>> models+Syflex is concerned? I've never run into these problems with
>> referenced models before, but then again, this is my first time playing
>> around with Syflex, so I'm not sure if I've done something wrong here.
>> (Especially wrt updating referenced models; right now I just basically
>> opened the model PPG and replaced the filename to point to the updated
>> model which I've always been doing. Is this possibly causing the issue?)
>>
>> Thanks!
>>
>> --
>> Yours sincerely,
>> Siew Yi Liang
>>
>>

Reply via email to