I remember having sometimes weird issues (simulation behaving badly)
when changing topology of a syflex sim (for example increasing a grid
density) or copying the ice tree to another object.
Usualy copying the whole tree deleting and pasting in a fresh new
icetree solved the problems.
Le 10/03/2014 10:57, Oscar Juarez a écrit :
What we do is always simulate in another scene, since we point cache
everything, we cache the simulation scene and load that cache in the
lighting scene, so we avoid issues with simulation and referenced models.
On Mon, Mar 10, 2014 at 10:55 AM, Emilio Hernandez <emi...@e-roja.com
<mailto:emi...@e-roja.com>> wrote:
Stupid question maybe but have you baked the syflex sim before
importing as a reference model?
El mar 10, 2014 10:49 AM, "Siew Yi Liang" <soni...@gmail.com
<mailto:soni...@gmail.com>> escribió:
Hi all:
I'm working on a little test animation in XSI where a guy
wearing some pants is doing acrobatics, and I was playing
around with Syflex in order to get some cloth simulation going
for fun. Right now, I have a main scene file that contains the
rig with a Syflex ICE tree, and the simulation works fine
there. However, once I export it to a model and replace the
path of the referenced model in the scene that contains my
animation, the simulation fails to behave as expected.
Additionally, I've noticed some of the changes I made to the
rig seem to be broken in the referenced scene (mostly custom
params that I created for the DisplayInfo in order to tweak
the sim). Additionally, the sim appears to behave entirely
differently than in the original rig scene. (I tried doing a
rough animation in the original scene file to test the sim
behaviour and it behaved as expected) Notably, when I export
the model from the original scene, I get the warning:
// WARNING : 3000 - Model Runner_Rig does not contain all
inputs for object Pants_M_sim_rdrGeo to perform. Imported
model may not behave as expected.
I have no idea what nodes/inputs are missing though. The
entire model afaik should be self-contained, as it's not
referencing anything else.
I tried importing a new referenced model and copying the
animation from the old rig onto the new one: storing an action
and then applying it resulted in odd transfer: the IK handles
had incorrect animation transferred, but most of the other
controls' animation transferred correctly. I tried copying all
the keys from the animated rig via the dope sheet, but I
couldn't paste the keys on the new model; the option was
grayed out (!) I didn't change anything in the rig hierarchy
apart from adding custom params to the DisplayInfo, so I don't
think this is normal...
Does anyone have any best practice guidelines for this where
ref models+Syflex is concerned? I've never run into these
problems with referenced models before, but then again, this
is my first time playing around with Syflex, so I'm not sure
if I've done something wrong here. (Especially wrt updating
referenced models; right now I just basically opened the model
PPG and replaced the filename to point to the updated model
which I've always been doing. Is this possibly causing the issue?)
Thanks!
--
Yours sincerely,
Siew Yi Liang