Ok thank's. We have a guide line now. (Sorry I saw you already posted this)
Personnaly I think I know how I coud treat this as erasing dust
vanishing a drawing and going somewhere.
Le 12/03/2014 12:06, p...@bustykelp.com a écrit :
Well, my suggestion for the brief is that it should
1 – demonstrate powerfully that there is a lot of people around the
world using this tool and care about it enough to do this film for free
1a - Show that we are prepared to make a stand and not take this lying
down
2 – Show off the wide variety of things that can be achieved with SI
pretty much out of the box and it be impressive to watch.
3- Treat Autodesk fairly.. Ie. make as many people as we can look at
what kind of company they actually are.
4 – do the above by making this entertaining and unique
5 – Be uplifting and celebrate creativity and the human spirit
This is my revised pitch from last night.. The reason I came at this
idea is that it can easily be split into chunks and the diversity of
styles play to its strength.
I think it would be good to make a visual metaphor of the situation.
I've been thinking that we would need to do something that could be
attacked modularly and allows a huge variety in styles coming
together. What we also have in our favour is that we come from
different parts of the world and all do different styles of work.
So my idea is. cgi on live action plates..filmed on dslr by different
folk around the globe.
It's based on the wizard of oz.
We start with one character, leaving a studio and start to walk, then
we cut to another studio with another totally different character
style, walking or moving.
This repeats. It doesn't have to be characters only, we could have a
dust cloud, or an ICE strand tangle. The more variety of cgi oddities
the better. We then cut to more of them moving through different
landmarks around the globe. ( assuming between us we know someone who
lives nearby enough to film them)
There could be Godzilla stomping through New York, an ice tangle going
under the Eiffel tower. they are all going somewhere. It could be as
epic as we can make it. There Could be a car chase, Whatever, as long
as they are moving somewhere with purpose. /it looks like they are
gathering for War./
Some characters could board a massive spaceship which takes off.
Others could get on a huge ocean liner.They are all making their way
somewhere.
It culminates as a huge bizarre crowd of CGI 'things' gather at the
door of a big imposing building. A small character at the front knocks
We cut to text along the lines of "Please save us" or simply.. ‘Save
Softimage’
I know it sounds epic, but that's kind of the point and if we had say
40 people doing a little bit each and maybe reused old personal
assets, it might be achievable. I could dig Greg Mutt out and probably
do a Godzilla shot in a few days.
*From:* olivier jeannel <mailto:olivier.jean...@noos.fr>
*Sent:* Wednesday, March 12, 2014 10:26 AM
*To:* softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
*Subject:* Re: A germ of an idea.
What is the subject or story that the 40s'' cgi piece tells ?
Le 12/03/2014 11:10, p...@bustykelp.com a écrit :
I think the documentary idea should be put to a different thread, as
its really worth doing, but I feel that having multiple ideas in one
thread will just serve to confuse all of them. It would be good to
show both as one piece if they both get made. The CGI piece could
work as a 40 second introduction to the other.
So far, on the CGI idea, we potentially have these artists interested
1 Paul Smith Generalist, ICE skills and character
/ mocap and animation
2 Artur Wozniak 3D Generalist, non-character
animation, rendering, some nuke, VFX
3 Perry Harovas I am a generalist, but have good
modeling skills and lighting/rendering skills. I am also a Nuke user,
and could help composite.
4 Francisco Criado generalist , can also do compositing.
5 Paul Griswold
6 Eugene Flormata generalist, I'd prefer to animate
something though. I never get to do that enough at work.
7 Emilio Hernandez 3D generalist, character->modeling,
rigging. mid ICE level. Comp, editing and VFX here ready for battle.
8 Jason S Generalist/comp/matte paintings
9 Christian Lattuada
10 Rob Chapman ICE FX artist/TD, Softimage user for
EIGHTEEN YEARS
11 Sebastian Sterling Im a Modeller, prefer characters but
Multi-purpose.
12 Dan Pejril I am a generalist in Softimage with
ICE skills, animation and rendering (recently I have been using
3delight and Redshift).I have a background in character animation and
medical animation.
13 David Saber
14 Greg Punchatz I would be happy to edit it all
together into a cohesive piece . Put music to it etc....
15 Gustave Eggert Boehs generalist, leaning towards ice/fx stuff,
can composite in nuke
16 Rares Halmagean
17 Alok Gandhi custom tools/ plugins development
required, custom ICE nodes in C++ or any other tech stuff that needs
to be developed.
18 Scott-turb- generalist
19 Jens Lindgren VFX Supervisor with broad knowledge
of ICE and compositing in Nuke
20 Richard Costin I bring character and prop modeling,
shading, lighting, rendering, and some animation. Storyboards, matte
painting and concept design experience as well.
21 Nicolas Esposito
22 Arvid Bjorn cg sup and generalist, leaned
towards lighting and shading.
23 Siew Yi Liang animation
*From:* olivier jeannel <mailto:olivier.jean...@noos.fr>
*Sent:* Wednesday, March 12, 2014 10:05 AM
*To:* softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
*Subject:* Re: A germ of an idea.
Thinking outloud here,
I like the "after life of pi" format, very human very easy to set-up,
a camera, a micro, a light. But not every one is an actor, and
someone wrote somewhere that "animators make their creatures do
things they can't do in real life". So an open patchwork aproach is
IMHO a good way to go, at least diversity should show richness.
A little introduction of SI history, asking Steve Blair maybe, his
the memory here, he could compile an efficient short intro.
Imho, gathering the letters from Glasswork, Seshsusht, Mills,
Janimation, etc. would make a strong backbone to the "documentary"
with orbitting around intervention from Artist such as Tim Borgmaan
to show the single/personnal level.
The movie should show IMHO, the "state" of the today industry, the
consequences/impact of AD decision at industry and personnal level.
it should show how bad was the behavior of AD since it buy Softimage,
with facts. Interviewing ex Coders should give good anecdotes
I'm all for expressing the anger of people the one that is unpolite,
not everyone can hold himself ...that's nature and that's entertaining.
There's plenty to tell with a lot of logic and a common will .
Le 12/03/2014 10:19, Nicolas Esposito a écrit :
Thats would be lovely!
In addition to what have been proposed, I was thinking ( since
Softimage has been around for a very long time ) to do an
action-oriented video thats shows the "history" of Softimage and all
the great stuff that have been made with it-
A small T-Rex walks around looking for food being hunted by Snake
from Metal Gear Solid 4 in its camouflage suit.
Camera change angle and up on a tree Ezio Auditore from Assassins
Creed do a leap of faith into a lake from where one of the creature
from MIB emerges.
MIB guys shows up and start following the creature, then the
creature is blasted away by Dante from Devil May Cry.
Meanwhile Marv from Sin City start fighting a giant T-Rex, and Lego
Batman is helping him with his lego-gadgets.
Cut up in the sky where Final Fantasy guys are fighting monsters
from Aaron Sims weird design, panning over giant spaceships
dogfighting...
Well, the list goes on and on and on :-)
2014-03-12 9:28 GMT+01:00 Jens Lindgren <jens.lindgren....@gmail.com
<mailto:jens.lindgren....@gmail.com>>:
Count me in! I'm a VFX Supervisor with broad knowledge of ICE
and compositing in Nuke.
/Jens
On Wed, Mar 12, 2014 at 8:01 AM, sc...@turbulenceffects.com
<mailto:sc...@turbulenceffects.com> <sc...@turbulenceffects.com
<mailto:sc...@turbulenceffects.com>> wrote:
I'm a generalist, let me know how can help.
Scott
Sent from my HTC EVO 4G LTE exclusively from Sprint
--
Jens Lindgren
--------------------------
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>