Olivier also have a point, he's not freelancing for cg compagnies but he's directly working with agencies as a one man band. He's also the director of the movies he's working on. In his case having to move it's workflow to a less effective software is very risky and a massive loss of time and money . Le 13 mars 2014 10:53, "Martin Yara" <furik...@gmail.com> a écrit :
> Agree with Raff. > > As an individual you can even keep Softimage in your pipeline at some > degree for years until you find something better to replace that old > Softimage. You only have to train yourself and you can do it while you work > with SI at some degree. Or even try different solutions until you find the > best one. After all you only need to care about 1 person. > > As a company, you can't weak short-term solutions. You can't afford to > risk the possibility of not having SI users or licenses available in the > market when needed. The real problem with SI death, from a company pov > (IMHO), is that you can't buy licenses anymore, so you can't increase or > decrease your licenses and artists as needed. And that, plus the eventual > and inevitable decrease of SI artists available is a deal breaker. > > Companies need to migrate their entire pipeline to something else as soon > as possible. And that means re-train all your staff, increasing human error > probability and decreasing exponentially efficiency. And most probably, you > need look for a few Maya (or whatever you choose) specialists to help you > in the process, specially if your company is almost entirely SI based. > > > Martin >