Olivier also have a point, he's not freelancing for cg compagnies but he's
directly working with agencies as a one man band. He's also the director of
the movies he's working on. In his case having to move it's workflow to a
less effective software is very risky and a massive loss of time and money .
Le 13 mars 2014 10:53, "Martin Yara" <furik...@gmail.com> a écrit :

> Agree with Raff.
>
> As an individual you can even keep Softimage in your pipeline at some
> degree for years until you find something better to replace that old
> Softimage. You only have to train yourself and you can do it while you work
> with SI at some degree. Or even try different solutions until you find the
> best one. After all you only need to care about 1 person.
>
> As a company, you can't weak short-term solutions. You can't afford to
> risk the possibility of not having SI users or licenses available in the
> market when needed. The real problem with SI death, from a company pov
> (IMHO), is that you can't buy licenses anymore, so you can't increase or
> decrease your licenses and artists as needed. And that, plus the eventual
> and inevitable decrease of SI artists available is a deal breaker.
>
> Companies need to migrate their entire pipeline to something else as soon
> as possible. And that means re-train all your staff, increasing human error
> probability and decreasing exponentially efficiency. And most probably, you
> need look for a few Maya (or whatever you choose) specialists to help you
> in the process, specially if your company is almost entirely SI based.
>
>
> Martin
>

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