Words were said.  Boom!

-Lu


On Thu, Mar 13, 2014 at 5:30 PM, Eric Thivierge <ethivie...@gmail.com>wrote:

> Yeah, what he said.
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Thu, Mar 13, 2014 at 8:23 PM, Raffaele Fragapane <
> raffsxsil...@googlemail.com> wrote:
>
>> Let me clarify that I'm not saying you have it easy by any means, but as
>> an individual you are in control of you own time, unconditionally.
>> You don't NEED TO drop Soft right now (unless the job market withers
>> instantly), you can keep doing business as usual as an individual for at
>> least a few months, and go in crunch time to re-educate yourself freely in
>> your spare time. That's by no means ideal, or even nice, but you can do it;
>> you can turn on a dime.
>>
>> You decide to learn rigging in Maya? You can still model in Soft, you are
>> a one man band pipe, that's a no brainer, and then you can double up your
>> rigging effort to rig the thing in Soft for your client output, and try to
>> replicate it in Maya at night.
>>
>> Unless you have, and need to, work for 16 hours a day you should have a
>> pile of free time you wouldn't have been able to monetize otherwise that
>> you now have to "invest", even if against your will.
>>
>> As a company it's not that simple. You don't have such a commodity as non
>> monetized time. Every single minute of your employees is paid for in one
>> way or another. Money, TIL, or if you don't offer recompense for overtime
>> much worse consequences. You do not have the same agility, simple as that,
>> and while as an individual you are fully in control of your assets and Q/C
>> is in built in the work itself, as a company those interim stage have
>> considerable added cost and require refactoring.
>>
>> Now, again, please don't think I'm downplaying this. We all have hobbies,
>> or families, or excees of work, or a mix of those, and it's a very, very
>> real cost to sacrifice any of those for the sake of re qualifying yourself.
>> If it's not an economic cost (no work excess you can sell), at the very
>> least it's a considerable emotional and intellectual effort which is very
>> likely to drain you, and sustained for too long will eventually affect the
>> money earning hours of your day, and is therefore to be managed carefully.
>>
>> The only reason I'm continuing this debate isn't for the sake of
>> argument, it's because I'm witnessing a lot of defeatism, and purely out of
>> care for my peers and a community I've been part of for my entire adult
>> life I'd like to see people shake free of it.
>> Saying that changing application will demote you to junior for a while is
>> non-sense. The distinction between a junior and a senior is NOT their
>> software dexterity, if it was we'd look for app monkeys and would never
>> re-train people across software.
>> The distinction between a junior and a senior is experience, ingenuity
>> matured into applicable skills, the ability to think logically and
>> critically under pressure, the sum of all their projects giving them vision
>> over the next. Nobody will take any of that away from you, don't let
>> anything or anybody EVER convince you that you are the software you use. It
>> has impact, considerable impact, but it only defines a very small part of
>> your overall value.
>>
>

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