Words were said. Boom! -Lu
On Thu, Mar 13, 2014 at 5:30 PM, Eric Thivierge <ethivie...@gmail.com>wrote: > Yeah, what he said. > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > > On Thu, Mar 13, 2014 at 8:23 PM, Raffaele Fragapane < > raffsxsil...@googlemail.com> wrote: > >> Let me clarify that I'm not saying you have it easy by any means, but as >> an individual you are in control of you own time, unconditionally. >> You don't NEED TO drop Soft right now (unless the job market withers >> instantly), you can keep doing business as usual as an individual for at >> least a few months, and go in crunch time to re-educate yourself freely in >> your spare time. That's by no means ideal, or even nice, but you can do it; >> you can turn on a dime. >> >> You decide to learn rigging in Maya? You can still model in Soft, you are >> a one man band pipe, that's a no brainer, and then you can double up your >> rigging effort to rig the thing in Soft for your client output, and try to >> replicate it in Maya at night. >> >> Unless you have, and need to, work for 16 hours a day you should have a >> pile of free time you wouldn't have been able to monetize otherwise that >> you now have to "invest", even if against your will. >> >> As a company it's not that simple. You don't have such a commodity as non >> monetized time. Every single minute of your employees is paid for in one >> way or another. Money, TIL, or if you don't offer recompense for overtime >> much worse consequences. You do not have the same agility, simple as that, >> and while as an individual you are fully in control of your assets and Q/C >> is in built in the work itself, as a company those interim stage have >> considerable added cost and require refactoring. >> >> Now, again, please don't think I'm downplaying this. We all have hobbies, >> or families, or excees of work, or a mix of those, and it's a very, very >> real cost to sacrifice any of those for the sake of re qualifying yourself. >> If it's not an economic cost (no work excess you can sell), at the very >> least it's a considerable emotional and intellectual effort which is very >> likely to drain you, and sustained for too long will eventually affect the >> money earning hours of your day, and is therefore to be managed carefully. >> >> The only reason I'm continuing this debate isn't for the sake of >> argument, it's because I'm witnessing a lot of defeatism, and purely out of >> care for my peers and a community I've been part of for my entire adult >> life I'd like to see people shake free of it. >> Saying that changing application will demote you to junior for a while is >> non-sense. The distinction between a junior and a senior is NOT their >> software dexterity, if it was we'd look for app monkeys and would never >> re-train people across software. >> The distinction between a junior and a senior is experience, ingenuity >> matured into applicable skills, the ability to think logically and >> critically under pressure, the sum of all their projects giving them vision >> over the next. Nobody will take any of that away from you, don't let >> anything or anybody EVER convince you that you are the software you use. It >> has impact, considerable impact, but it only defines a very small part of >> your overall value. >> >