My top 5 are modeling area biased:

1) Unfold op and the Regularize tool (especially in 2014sp2,
since the Regularize tool doesn´t stop at shell borders)

2) Everything that´s part of the "M" shortcut/workflow
(Sliding edges/points/faces, etc). Adding eges. Splitting edges. Loops.

3) The render region. The render region. The render region.

4) The operator stack. An envelope can swims atop massive
changes to a topology and still interpolates existing wheights
nicely. Great for testing and working out shape/topology on
a mesh - you´re not restricted to being stuck in the bindpose.
Also helps prepping a mesh copy for painting/sculpting.

5) Copy&Paste UVs. Bake to another UV set. Gator/Rendermap.


Cheers,

tim

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