ah yes – lovely that. it used to be a given in any 3D software - but the arrival of zero button mice has undermined the arts of using three fingers.
the use of 3 mousebuttons and the onscreen info about them, the middle click to repeat command, text icons, the whole of the main command panel, the logical organisation of tools (without knowing wether or not a tool exists, you kind of know where to go look for it) it’s all softimage 3D heritage. With over 15 years accomodating to all that, I’m certainly biased, but I can’t help but feel that the Softimage interface accomodates the learning process rather than impeding it. There is a ton of plain good ideas in there, that I can’t believe this hasn’t picked up more by competition. If this software had a mediocre interface, there would be much less reluctance to jump ship. I just pictured a ship sinking and the captain contemplating his console thinking he’d rather drown than use another interface ever. From: Steven Caron Sent: Friday, March 14, 2014 9:46 AM To: softimage@listproc.autodesk.com Subject: Re: YOUR TOP 5 everyone already pointed out some great stuff! but how about a little story... just yesterday, i was reminded how awesome softimage is because i was able to re discover something i hadn't used in a long time. the thing isn't important but what is important is that it was 'discoverable'... meaning softimage provided me with those little 'L' 'M' and 'R' hints at the bottom. On Fri, Mar 14, 2014 at 12:45 AM, <pete...@skynet.be> wrote: so Steve, why don’t you share your Top 5 - sure there are some things you like about Softimage? I totally get the “don’t get your hopes up” attitude – I’ve accepted Softimage was EOL the day development moved to Singapore. But it would be unfair to dear old SI not to speak up a bit in it’s favour – just for old times sakes.
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