Is that the Softimage Beta or Maya Beta? :)

On Fri, Mar 21, 2014 at 1:45 PM, Sebastian Kowalski <l...@sekow.com> wrote:

> I (we) understand, it is just that we want to be heard. Finally.
> Everything sounds promising and exciting, just do not take too long.
>
>
> Am 21.03.2014 um 18:41 schrieb Adrian Graham <adrian.gra...@autodesk.com>:
>
> Look, I can't comment exactly on where we're going with Bifrost, this is
> where I run into all sorts of SEC limitations and stuff. I could defer to
> ChrisV to answer those questions in a more official manner.
>
> Rest assured we're aware that ICE is more than just FX, more than
> particles and simulation, that it's a complete procedural workflow
> involving all kinds of data, throughout the package.
>
> Adrian
>
> From: softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
> On Behalf Of Sebastian Kowalski
> Sent: Friday, March 21, 2014 10:38 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: ICE - When will we have todays functionality in Maya?
>
> thats is my concern too. as much as I embrace a decoupling from maya, its
> how ICE is capable to talk to different scene elements that makes it so
> powerful.
> managing data until the very least work process  at render time. and we
> are in full control.
> as beautiful big ass fluid sims look, its not what we day for day.
> please have a look on the 'what uses is ICE?' thread (
> https://groups.google.com/forum/#!topic/xsi_list/7aGyes8lBQE)
>
> thanks
>
> Am 21.03.2014 um 18:29 schrieb Alastair Hearsum <hear...@glassworks.co.uk<
> mailto:hear...@glassworks.co.uk <hear...@glassworks.co.uk>>>:
>
>
> Hi Adrian
>
> I'm no egg head so forgive the simplicity of my question. Would this
> platform agnostic scenario actively prevent any of the procedures and
> scenarios that we currently use ICE for?  Is ICE so functional because its
> embedded in Softimage?  Can we have the same functionality with a non
> embedded engine?
>
> Alastair
> Alastair Hearsum
> Head of 3d
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> On 21/03/2014 16:53, Adrian Graham wrote:
>
> Ah, but may I respectfully point out that this was one of the problems
> with ICE, in that its complete and total integration into Softimage makes
> it difficult to engineer and manage, from a software and, unfortunately, a
> marketing point of view.
>
>
>
> Most modern software libraries are platform-agnostic, and this is what
> we're aiming for with Bifrost. The problem with ICE is that you had to use
> Softimage in order to gain access to it. Nothing against Softimage, just
> that you're limiting ICE's exposure to the industry at large.
>
>
>
> Would a renderer be more or less popular if it only worked with Maya, and
> not with Max or Houdini? No, it should be available on all applications, on
> all OSs if you want it to be successful.
>
>
>
> Adrian
>
>
>
> <winmail.dat>
>
>
>


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