think of it as a set data node

Am 06.05.2014 um 15:08 schrieb Nika Ragua <nikaragu...@gmail.com>:

> And what is Blind Export again?
> 
> 
> 2014-05-06 17:07 GMT+04:00 Nika Ragua <nikaragu...@gmail.com>:
>  Andy showed 4 different variants of doing the same thing in houdini - very 
> handy and illustrative.
> Never knew about the Point Wrangle node - it is so cool - heh, i`m not 
> actually a great fan of inserting code in channels - damn hard to realize how 
> the stuff is working lately.
> Point Wrangle could be a nice option. 
> 
> Andy, you did a great job !!! i want to attach your scenes to the video? 
> can i do it?
> 
> 
> 
> 
> 2014-05-06 16:52 GMT+04:00 Nika Ragua <nikaragu...@gmail.com>:
> 
> the full sanostol answer in case i misundersood something
> 
> to solve the mismatch in the results, add a degree to radians vop in You 
> network in front of all trigonometric functions, like sin and cos, they 
> expect all values in radians. in hscript degrees are ok 
> 
> for the parameter stuff, I'm not sure what You are trying to achive. It looks 
> like You are writing data to geometry in the first set data , and then read 
> it out later. I'm not sure why You want this, but that does not work that way 
> in houdini,You can not work import data in the same vex tree that is set 
> here. that must happen in a previous vopsop
> 
> 
> 2014-05-06 16:50 GMT+04:00 Nika Ragua <nikaragu...@gmail.com>:
> 
> 
> How to port our precious ICE stuff into houdini vex. Questions raised - how 
> to create a custom parameter in VEX, just like we do in ICE, and why there 
> are different results in math.
> 
> ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo
> 
> 1 You can not work import data in the same vex tree that is set here. that 
> must happen in a previous vopsop
> 2 I think the problem is with the trigonometry nodes, since ICE treats the 
> input as degrees, Houdini as radians.
> 
> You are mixing the two in your graphs, however if you want to get the same 
> behavior in Houdini, you should plug a dagtorad node between your t and the 
> sin and cos nodes.
> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg
> 
> 
> 2014-05-06 16:45 GMT+04:00 Nika Ragua <nikaragu...@gmail.com>:
> 
> thank you, Stefano, your help is much appreciated !!!
> 
> 
> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo <stefano.jannu...@gmail.com>:
> 
> Ooops, too late I read the same answer on the houdini forum
> 
> 
> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo <stefano.jannu...@gmail.com> 
> wrote:
> Nice.
> I think the problem is with the trigonometry nodes, since ICE treats the 
> input as degrees, Houdini as radians.
> You are mixing the two in your graphs, however if you want to get the same 
> behavior in Houdini, you should plug a dagtorad node between your t and the 
> sin and cos nodes.
> Ciao
> 
> 
> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua <nikaragu...@gmail.com> wrote:
> 
> yo, raps !!!
> 
> friends, take a look
> https://vimeo.com/94066674
> 
> How to port our precious ICE stuff into houdini vex. Questions raised - how 
> to create a custom parameter in VEX, just like we do in ICE, and why there 
> are different results in math.
> This is interesting i think.
> If you know the answers feel free to comment )))
> Hakuna Matata ))) ahahahaha ))))
> 
> 
> 
> 
> 
> 
> 
> 

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