or with just the bind node


Am 06.05.2014 um 15:47 schrieb Andy Goehler <lists.andy.goeh...@gmail.com>:

> with the 'parameter' node you can get data
> 
> 
> On 06.05.2014, at 15:42, Nika Ragua <nikaragu...@gmail.com> wrote:
> 
>> i mean, ok, i inserted the bind export node, but how to read it now? what 
>> will be the get data analog? 
>> 
>> 
>> 2014-05-06 17:30 GMT+04:00 Nika Ragua <nikaragu...@gmail.com>:
>> aaaah...bind export node...i write blind export ahahah ))) okay, i`ll dig it 
>> later, seems to be complex stuff... and could it be read in the same VEX 
>> tree, just like in ICE with get data?
>> 
>> 
>> 2014-05-06 17:25 GMT+04:00 Andy Goehler <lists.andy.goeh...@gmail.com>:
>> 
>> sure, go ahead and attach it. glad I could help a little bit.
>> 
>> Andy
>> 
>> Sent on the road
>> 
>> On 06.05.2014, at 15:07, Nika Ragua <nikaragu...@gmail.com> wrote:
>> 
>>>  Andy showed 4 different variants of doing the same thing in houdini - very 
>>> handy and illustrative.
>>> Never knew about the Point Wrangle node - it is so cool - heh, i`m not 
>>> actually a great fan of inserting code in channels - damn hard to realize 
>>> how the stuff is working lately.
>>> Point Wrangle could be a nice option. 
>>> 
>>> Andy, you did a great job !!! i want to attach your scenes to the video? 
>>> can i do it?
>>> 
>>> 
>>> 
>>> 
>>> 2014-05-06 16:52 GMT+04:00 Nika Ragua <nikaragu...@gmail.com>:
>>> the full sanostol answer in case i misundersood something
>>> 
>>> to solve the mismatch in the results, add a degree to radians vop in You 
>>> network in front of all trigonometric functions, like sin and cos, they 
>>> expect all values in radians. in hscript degrees are ok 
>>> 
>>> for the parameter stuff, I'm not sure what You are trying to achive. It 
>>> looks like You are writing data to geometry in the first set data , and 
>>> then read it out later. I'm not sure why You want this, but that does not 
>>> work that way in houdini,You can not work import data in the same vex tree 
>>> that is set here. that must happen in a previous vopsop
>>> 
>>> 
>>> 2014-05-06 16:50 GMT+04:00 Nika Ragua <nikaragu...@gmail.com>:
>>> 
>>> 
>>> How to port our precious ICE stuff into houdini vex. Questions raised - how 
>>> to create a custom parameter in VEX, just like we do in ICE, and why there 
>>> are different results in math.
>>> 
>>> ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo
>>> 
>>> 1 You can not work import data in the same vex tree that is set here. that 
>>> must happen in a previous vopsop
>>> 2 I think the problem is with the trigonometry nodes, since ICE treats the 
>>> input as degrees, Houdini as radians.
>>> 
>>> You are mixing the two in your graphs, however if you want to get the same 
>>> behavior in Houdini, you should plug a dagtorad node between your t and the 
>>> sin and cos nodes.
>>> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg
>>> 
>>> 
>>> 2014-05-06 16:45 GMT+04:00 Nika Ragua <nikaragu...@gmail.com>:
>>> 
>>> thank you, Stefano, your help is much appreciated !!!
>>> 
>>> 
>>> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo <stefano.jannu...@gmail.com>:
>>> 
>>> Ooops, too late I read the same answer on the houdini forum
>>> 
>>> 
>>> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo 
>>> <stefano.jannu...@gmail.com> wrote:
>>> Nice.
>>> I think the problem is with the trigonometry nodes, since ICE treats the 
>>> input as degrees, Houdini as radians.
>>> You are mixing the two in your graphs, however if you want to get the same 
>>> behavior in Houdini, you should plug a dagtorad node between your t and the 
>>> sin and cos nodes.
>>> Ciao
>>> 
>>> 
>>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua <nikaragu...@gmail.com> wrote:
>>> 
>>> yo, raps !!!
>>> 
>>> friends, take a look
>>> https://vimeo.com/94066674
>>> 
>>> How to port our precious ICE stuff into houdini vex. Questions raised - how 
>>> to create a custom parameter in VEX, just like we do in ICE, and why there 
>>> are different results in math.
>>> This is interesting i think.
>>> If you know the answers feel free to comment )))
>>> Hakuna Matata ))) ahahahaha ))))
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>> 
>> 

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