I forgot to tell, that the topology must be intact. So I have to have the 
fragments in frame 0 :(

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel
Sent: Friday, May 09, 2014 9:01 AM
To: softimage@listproc.autodesk.com
Subject: Re: Master of RBD help needed

Out of curiousity, have you worked with the dynamic fracturing ?


Le 09/05/2014 08:35, Szabolcs Matefy a écrit :
Hey guys

I've got to collapse a chimney. First pass the chimney base breaks, thus the 
chimney start to fall, then when it hits the ground it breaks again into 
several bigger pieces.

What I did so far, and it worked so-so, that I created 3 passes of the 
destruction. First I fractured the chimney to have a big chimney, and a broken 
base. Then I started simulate, and the chimney fall to the ground as I wanted. 
Then I made a copy of the big piece of broken chimney, and broke it apart into 
two big piece (with some debris too), constrained it them to the big piece, and 
muted the RBD on these until the big hit the ground. However, it's quite funny 
(or despairing?) that the physics became so unstable, and jerky movements 
happens without any reasons...

I can't show anything, due to strict code of NDA, but I'd welcome any help. The 
final result must be the simulated pieces in alembic to my client. So no post 
process, scene splitting, etc. the whole sequence must be in a unique alembic 
file.

Thanks for every bit of help!


Szabolcs
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