Interesting! (although, personally I can't stand things like this get patented)

Ahmidou, how did you find that or become aware that that even existed in the patent database?


On 09/08/2016 15:15, Ahmidou Lyazidi wrote:

A bit more than that,  here's the patent:
https://www.google.ch/patents/US20070024632?dq=ininventor:"Jerome+Couture-Gagnon"&hl=en&sa=X&ved=0ahUKEwi4orePwrTOAhWIdh4KHZgwDLQQ6AEINzAE

It's in 'patent' language but the concept is there :)

Le 9 août 2016 10:01 AM, "Olivier Jeannel" <facialdel...@gmail.com <mailto:facialdel...@gmail.com>> a écrit :

    Hey Ahmidou !
    Getting some neighbors and averaging ?

    On Tue, Aug 9, 2016 at 3:46 PM, Ahmidou Lyazidi
    <ahmidou....@gmail.com <mailto:ahmidou....@gmail.com>> wrote:

        Yes exactly,  but it's patented by AD,  so you'll need to roll
        you own

        Le 9 août 2016 9:12 AM, "Olivier Jeannel"
        <facialdel...@gmail.com <mailto:facialdel...@gmail.com>> a écrit :

            Makes sense ! That's what the "smoothed surface" button
            compensate for in XSI ?

            On Tue, Aug 9, 2016 at 1:51 PM, Andy Nicholas
            <a...@andynicholas.com <mailto:a...@andynicholas.com>> wrote:

                Hmm, I think that's to be expected. The edges and
                points are generally closer to the grid than the
                faces. Think of it as you've started with a perfect
                sphere made of wood, and you just sanded it down to
                get those flat triangles. The edges and points
                represent the places that haven't been sanded down, so
                therefore, generally, they're closer to the grid than
                the flat surfaces.



                On 09/08/2016 11:31, Olivier Jeannel wrote:
                The Attribute Transfer is nice to prototype an idea,
                but it's rather slow (unless they rebuild it since I
                used it) compared to the execution speed of a Vop Sop.
                In Vop Sop, I use the PcOpen + Pc Filter to mimic the
                Attribute Transfer at God speed :)

                While we're speaking of the xyz+PrimUV, I found it
                has a weird behaviour compared to the ClosestLocation
                of ice.
                Here's a screen shot of what I have :
                https://drive.google.com/open?id=0B1QqhXD7Y15qU3BKY0ZmdktNSWc
                <https://drive.google.com/open?id=0B1QqhXD7Y15qU3BKY0ZmdktNSWc>

                Basicaly a Grid emit some particles with a Pop
                solver, I build a PopVop to create a Velocity(v) that
                make the particles going from their position toward
                the closest UV location on the Sphere.
                If you look at the screenshot you can see that the
                location has some preferences for the points and
                edges rather than the polygons area.

                Have I missed something ?




                On Tue, Aug 9, 2016 at 11:01 AM, Andy Nicholas
                <a...@andynicholas.com
                <mailto:a...@andynicholas.com>> wrote:

                    Take a look at the "primuv" and "xyzdist" VEX
                    functions. They allow you to get near identical
                    behaviour to closest point look ups. It's not too
                    much work to wrap them up into reusable HDAs. (In
                    fact, I'd recommend doing it as a good way to
                    start getting your head around HDA creation as a
                    process.)



                    On 07/08/2016 21:55, Andy Chlupka wrote:

                    On Aug 06, 2016, at 11:17, Olivier Jeannel
                    <facialdel...@gmail.com
                    <mailto:facialdel...@gmail.com>> wrote:

                    In Houdini they tend to transform every thing
                    in VDB or fill volumes with nuts number of
                    points just to transfer datas...

                    Strange thing you describe here. I’ve found that
                    most advice comes in the from of using the
                    Attribute Transfer SOP.



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