Haha thanks, I should have been a detective instead :P
Le 9 août 2016 10:52 AM, "Andy Nicholas" <a...@andynicholas.com> a écrit :

> Impressive Google-fu skills ;)
>
> On 09/08/2016 15:48, Ahmidou Lyazidi wrote:
>
> Hi Andy,
> I knew that Jérôme worked on the closest location and Ray cast system (as
> he did in Fabric Engine) , I just search for his name in the Google patent
> search.
> Le 9 août 2016 10:38 AM, "Andy Nicholas" <a...@andynicholas.com> a écrit :
>
>> Interesting! (although, personally I can't stand things like this get
>> patented)
>>
>> Ahmidou, how did you find that or become aware that that even existed in
>> the patent database?
>>
>>
>> On 09/08/2016 15:15, Ahmidou Lyazidi wrote:
>>
>> A bit more than that,  here's the patent:
>> https://www.google.ch/patents/US20070024632?dq=ininventor:"J
>> erome+Couture-Gagnon"&hl=en&sa=X&ved=0ahUKEwi4orePwrTOAhWIdh
>> 4KHZgwDLQQ6AEINzAE
>>
>> It's in 'patent' language but the concept is there :)
>> Le 9 août 2016 10:01 AM, "Olivier Jeannel" <facialdel...@gmail.com> a
>> écrit :
>>
>>> Hey Ahmidou !
>>> Getting some neighbors and averaging ?
>>>
>>> On Tue, Aug 9, 2016 at 3:46 PM, Ahmidou Lyazidi <ahmidou....@gmail.com>
>>> wrote:
>>>
>>>> Yes exactly,  but it's patented by AD,  so you'll need to roll you own
>>>> Le 9 août 2016 9:12 AM, "Olivier Jeannel" <facialdel...@gmail.com> a
>>>> écrit :
>>>>
>>>>> Makes sense ! That's what the "smoothed surface" button compensate for
>>>>> in XSI ?
>>>>>
>>>>> On Tue, Aug 9, 2016 at 1:51 PM, Andy Nicholas <a...@andynicholas.com>
>>>>> wrote:
>>>>>
>>>>>> Hmm, I think that's to be expected. The edges and points are
>>>>>> generally closer to the grid than the faces. Think of it as you've 
>>>>>> started
>>>>>> with a perfect sphere made of wood, and you just sanded it down to get
>>>>>> those flat triangles. The edges and points represent the places that
>>>>>> haven't been sanded down, so therefore, generally, they're closer to the
>>>>>> grid than the flat surfaces.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 09/08/2016 11:31, Olivier Jeannel wrote:
>>>>>>
>>>>>> The Attribute Transfer is nice to prototype an idea, but it's rather
>>>>>> slow (unless they rebuild it since I used it) compared to the execution
>>>>>> speed of a Vop Sop.
>>>>>> In Vop Sop, I use the PcOpen + Pc Filter to mimic the Attribute
>>>>>> Transfer at God speed :)
>>>>>>
>>>>>> While we're speaking of the xyz+PrimUV, I found it has a weird
>>>>>> behaviour compared to the ClosestLocation of ice.
>>>>>> Here's a screen shot of what I have :
>>>>>> https://drive.google.com/open?id=0B1QqhXD7Y15qU3BKY0ZmdktNSWc
>>>>>>
>>>>>> Basicaly a Grid emit some particles with a Pop solver, I build a
>>>>>> PopVop to create a Velocity(v) that make the particles going from their
>>>>>> position toward the closest UV location on the Sphere.
>>>>>> If you look at the screenshot you can see that the location has some
>>>>>> preferences for the points and edges rather than the polygons area.
>>>>>>
>>>>>> Have I missed something ?
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Tue, Aug 9, 2016 at 11:01 AM, Andy Nicholas <a...@andynicholas.com
>>>>>> > wrote:
>>>>>>
>>>>>>> Take a look at the "primuv" and "xyzdist" VEX functions. They allow
>>>>>>> you to get near identical behaviour to closest point look ups. It's not 
>>>>>>> too
>>>>>>> much work to wrap them up into reusable HDAs. (In fact, I'd recommend 
>>>>>>> doing
>>>>>>> it as a good way to start getting your head around HDA creation as a
>>>>>>> process.)
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On 07/08/2016 21:55, Andy Chlupka wrote:
>>>>>>>
>>>>>>>
>>>>>>> On Aug 06, 2016, at 11:17, Olivier Jeannel <facialdel...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>> In Houdini they tend to transform every thing in VDB or fill volumes
>>>>>>> with nuts number of points just to transfer datas...
>>>>>>>
>>>>>>>
>>>>>>> Strange thing you describe here. I’ve found that most advice comes
>>>>>>> in the from of using the Attribute Transfer SOP.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> ------
>>>>>>> Softimage Mailing List.
>>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>>>
>>>>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to
>>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>>>>>> subject, and reply to confirm.
>>>>>>
>>>>>> ------
>>>>>> Softimage Mailing List.
>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>>
>>>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to
>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>>>>> subject, and reply to confirm.
>>>>>
>>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to
>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>>>> subject, and reply to confirm.
>>>>
>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to
>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>>> subject, and reply to confirm.
>>>
>>> ------ Softimage Mailing List. To unsubscribe, send a mail to
>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>> subject, and reply to confirm.
>>
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
>>
>> ------ Softimage Mailing List. To unsubscribe, send a mail to
>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>> subject, and reply to confirm.
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to