AMEN 2016-09-20 16:23 GMT+02:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
> As a amatter of fact I ended up rigging char again in SI and completing > animation allready. > Not a single solution actualy worked due to all that transfering form hand > to object and back to hand.. I will record one video to show exactly issue > which will probably make things more clear just to get a bit time for it. > All in all, animating prop being manipulated by hands exchanging and > moving with constrains.. argh.. > When they already cannibalized SI they could at least learn how to handle > important things like this. > All the view port glitter and fancy stuff doesn't mean anything for > everyday work. > ᐧ > > On Tue, Sep 20, 2016 at 3:59 PM, Ben Barker <ben.bar...@gmail.com> wrote: > >> There are offset attributes. You can see them (and 'update' them) in the >> attribute editor for the constraint. IMO they are unintuitive to animate >> and are best left to storage of static values. I've seen animators get so >> far into the weeds with those that their cigarette consumption shoots to >> astronomical levels, so for your health I recommend Mladen's solution. >> >> >> >> On Mon, Sep 19, 2016 at 7:55 PM, Andres Stephens <drais...@outlook.com> >> wrote: >> >>> How troublesome.... You’d think there are constraint offset keys that is >>> animated like in SI with and without the transform keys? >>> >>> >>> >>> -Draise >>> >>> >>> >>> *From: *Mladen Kevic <mladen.ke...@gmail.com> >>> *Sent: *19 September 2016 16:30 >>> *To: *softimage@listproc.autodesk.com >>> *Subject: *Re: object parenting in maya >>> >>> >>> constrain it to the Null (locator) and in meantime while it's in FK move >>> animate null to new position. >>> >>> hope it's help >>> >>> On Mon, Sep 19, 2016 at 9:24 PM, Adam Sale <adamfs...@gmail.com> wrote: >>> >>> No you can't, >>> If you have a point constraint on an object, make sure you aren't keying >>> that objects translation channels. It breaks the constraint otherwise. >>> Same for Orient and Scale. >>> >>> Adam >>> >>> On Mon, Sep 19, 2016 at 6:18 AM, Mirko Jankovic < >>> mirkoj.anima...@gmail.com> wrote: >>> >>> That is what I tried BUT as soon as I animate blend to 0 arm goes back >>> to the point where it was constrained and not at the position where it is >>> now when I want it to stay. And also just adding keyframe on arm and then >>> removing weight is not working as well. >>> That is all source of the problem at first place. That weight isn't >>> working in maya as it is working in SI. As you know you just splash >>> keyframe with weight 1, move a frame splash keyframe and set weight 0 and >>> arm would stay at that position with no more constrain active. >>> But it seems that in maya you can't have both constrain AND keyframes on >>> same object?? >>> ᐧ >>> >>> On Mon, Sep 19, 2016 at 2:11 PM, philipp seis <dpi...@gmail.com> wrote: >>> >>> the SI "weight" of the constraint, i.e. parent constraint shows up under >>> the contraining object as "blendparent" in your channel box. >>> You can animate that to grab stuff. Good luck :) >>> >>> 2016-09-19 9:41 GMT+02:00 Mirko Jankovic <mirkoj.anima...@gmail.com>: >>> >>> Ok I'm dropping my towel... >>> Can anyone shed me some light on how to do this in maya: >>> >>> Hand IK constrained to object1 >>> Then goes into FK keyframed animation >>> Then gets again IK constrained to object2 >>> >>> Character is referenced ofc. >>> >>> With Softimage that is breeze and honestly I think I will just re-reg >>> this whole thing and finish in SI instead but just for the fun of it. >>> How do you do this in maya??? >>> I can't even wrap my mind around how I got stuck in this crap. >>> It;s bin a while since I animated anything with switching constrains in >>> maya but it can't be this messy? >>> >>> Thanks >>> ᐧ >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> >>> >>> -- >>> Mirko Jankovic >>> *http://www.cgfolio.com/mirko-jankovic >>> <http://www.cgfolio.com/mirko-jankovic>* >>> >>> Need to find freelancers fast? >>> www.cgfolio.com >>> >>> Need some help with rendering an Redshift project? >>> http://www.gpuoven.com/ >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > Mirko Jankovic > *http://www.cgfolio.com/mirko-jankovic > <http://www.cgfolio.com/mirko-jankovic>* > > Need to find freelancers fast? > www.cgfolio.com > > Need some help with rendering an Redshift project? > http://www.gpuoven.com/ > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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