AMEN

2016-09-20 16:23 GMT+02:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:

> As a amatter of fact I ended up rigging char again in SI and completing
> animation allready.
> Not a single solution actualy worked due to all that transfering form hand
> to object and back to hand.. I will record one video to show exactly issue
> which will probably make things more clear just to get a bit time for it.
> All in all, animating prop being manipulated by hands exchanging and
> moving with constrains.. argh..
> When they already cannibalized SI they could at least learn how to handle
> important things like this.
> All the view port glitter and fancy stuff doesn't mean anything for
> everyday work.
> ᐧ
>
> On Tue, Sep 20, 2016 at 3:59 PM, Ben Barker <ben.bar...@gmail.com> wrote:
>
>> There are offset attributes. You can see them (and 'update' them) in the
>> attribute editor for the constraint. IMO they are unintuitive to animate
>> and are best left to storage of static values. I've seen animators get so
>> far into the weeds with those that their cigarette consumption shoots to
>> astronomical levels, so for your health I recommend Mladen's solution.
>>
>>
>>
>> On Mon, Sep 19, 2016 at 7:55 PM, Andres Stephens <drais...@outlook.com>
>> wrote:
>>
>>> How troublesome.... You’d think there are constraint offset keys that is
>>> animated like in SI with and without the transform keys?
>>>
>>>
>>>
>>> -Draise
>>>
>>>
>>>
>>> *From: *Mladen Kevic <mladen.ke...@gmail.com>
>>> *Sent: *19 September 2016 16:30
>>> *To: *softimage@listproc.autodesk.com
>>> *Subject: *Re: object parenting in maya
>>>
>>>
>>> constrain it to the Null (locator) and in meantime while it's in FK move
>>> animate null to new position.
>>>
>>> hope it's help
>>>
>>> On Mon, Sep 19, 2016 at 9:24 PM, Adam Sale <adamfs...@gmail.com> wrote:
>>>
>>> No you can't,
>>> If you have a point constraint on an object, make sure you aren't keying
>>> that objects translation channels. It breaks the constraint otherwise.
>>> Same for Orient and Scale.
>>>
>>> Adam
>>>
>>> On Mon, Sep 19, 2016 at 6:18 AM, Mirko Jankovic <
>>> mirkoj.anima...@gmail.com> wrote:
>>>
>>> That is what I tried BUT as soon as I animate blend to 0 arm goes back
>>> to the point where it was constrained and not at the position where it is
>>> now when I want it to stay. And also just adding keyframe on arm and then
>>> removing weight is not working as well.
>>> That is all source of the problem at first place. That weight isn't
>>> working in maya as it is working in SI.  As you know you just splash
>>> keyframe  with weight 1, move a frame splash keyframe and set weight 0 and
>>> arm would stay at that position with no more constrain active.
>>> But it seems that in maya you can't have both constrain AND keyframes on
>>> same object??
>>> ᐧ
>>>
>>> On Mon, Sep 19, 2016 at 2:11 PM, philipp seis <dpi...@gmail.com> wrote:
>>>
>>> the SI "weight" of the constraint, i.e. parent constraint shows up under
>>> the contraining object as "blendparent" in your channel box.
>>> You can animate that to grab stuff. Good luck :)
>>>
>>> 2016-09-19 9:41 GMT+02:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
>>>
>>> Ok I'm dropping my towel...
>>> Can anyone shed me some light on how to do this in maya:
>>>
>>> Hand IK constrained to object1
>>> Then goes into FK keyframed animation
>>> Then gets again IK constrained to object2
>>>
>>> Character is referenced ofc.
>>>
>>> With Softimage that is breeze and honestly I think I will just re-reg
>>> this whole thing and finish in SI instead but just for the fun of it.
>>> How do you do this in maya???
>>> I can't even wrap my mind around how I got stuck in this crap.
>>> It;s bin a while since I animated anything with switching constrains in
>>> maya but it can't be this messy?
>>>
>>> Thanks
>>> ᐧ
>>>
>>> ------
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>> ------
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>>
>>> --
>>> Mirko Jankovic
>>> *http://www.cgfolio.com/mirko-jankovic
>>> <http://www.cgfolio.com/mirko-jankovic>*
>>>
>>> Need to find freelancers fast?
>>> www.cgfolio.com
>>>
>>> Need some help with rendering an Redshift project?
>>> http://www.gpuoven.com/
>>>
>>> ------
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>> ------
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>> ------
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Mirko Jankovic
> *http://www.cgfolio.com/mirko-jankovic
> <http://www.cgfolio.com/mirko-jankovic>*
>
> Need to find freelancers fast?
> www.cgfolio.com
>
> Need some help with rendering an Redshift project?
> http://www.gpuoven.com/
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to