It feels so long ago.
Modeling > *Match Geometry* : Pretty sure you select a geo, click the button and pick the one geo to match. They need to have the same point count. It's matching the shape *Symmetrize points* : You need a symmetry map fro this one. It's resymmetrizing a geo if for some reason you have edit one side and forgot to edit the other side. The sym map must be created when the geo is still symmetrical *Merge with clusers* : Select a bunch of geo and merge them while preserving the clusters. That was a long time ago, maybe they fixed it a few version later. *Split polygon Islands* : Select a geo with multiple island, and it will kick out a geo per island Rigging > *Renamer* : Select a bunch of object to rename.... Deform >Shape Key> I think you have to select points and a shape key, or just a shape key *Symmetrize Shape points* : You need a sym map for this one to work. It will symmetrize your shape, in case you only sclupted on one side *Mirror Shape Key*: this one will mirror the shape to the other side, basically flipping it to the other side. requires sym map. *Match shape key* : will match two shape key Envelope> Normalize weights: Select an object with an envelope and it will normalize that envelope Copy weight : points 2 point *Average central axis point weights* : Select the central line of your character and it will avergae the deformer influence form left to right Import/Export > *Import (export) skin*.: Select an object with an envelope and it will export the envelope to an xml file. I'm actually Tech Anim supervisor now at Blur. I got more responsabilities. I lead the tool development for Rigging, Hair, Cloth and Animation. I also Manage the Rigging and CFX team. Lots of fun ! Lots of work ! Still happely using Softimage, but we're working hard on our unfortunate transition to Maya. Crying everyday about all the things we're missing and coding hard to implement them in Maya.
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