Thank you!! I´ll go try this all. Thanks again Jeremie, I think most of them I got them wrong because of the absence of the sym map. Cheers.
On Fri, Sep 30, 2016 at 11:55 AM, Jeremie Passerin <gerem....@gmail.com> wrote: > It feels so long ago. > > > Modeling > > *Match Geometry* : Pretty sure you select a geo, click the button and > pick the one geo to match. They need to have the same point count. It's > matching the shape > *Symmetrize points* : You need a symmetry map fro this one. It's > resymmetrizing a geo if for some reason you have edit one side and forgot > to edit the other side. The sym map must be created when the geo is still > symmetrical > *Merge with clusers* : Select a bunch of geo and merge them while > preserving the clusters. That was a long time ago, maybe they fixed it a > few version later. > *Split polygon Islands* : Select a geo with multiple island, and it will > kick out a geo per island > > Rigging > > *Renamer* : Select a bunch of object to rename.... > > Deform >Shape Key> > I think you have to select points and a shape key, or just a shape key > *Symmetrize Shape points* : You need a sym map for this one to work. It > will symmetrize your shape, in case you only sclupted on one side > *Mirror Shape Key*: this one will mirror the shape to the other side, > basically flipping it to the other side. requires sym map. > *Match shape key* : will match two shape key > > Envelope> > Normalize weights: Select an object with an envelope and it will normalize > that envelope > Copy weight : points 2 point > *Average central axis point weights* : Select the central line of your > character and it will avergae the deformer influence form left to right > > Import/Export > > *Import (export) skin*.: Select an object with an envelope and it will > export the envelope to an xml file. > > > > > I'm actually Tech Anim supervisor now at Blur. I got more > responsabilities. I lead the tool development for Rigging, Hair, Cloth and > Animation. I also Manage the Rigging and CFX team. Lots of fun ! Lots of > work ! > Still happely using Softimage, but we're working hard on our unfortunate > transition to Maya. Crying everyday about all the things we're missing and > coding hard to implement them in Maya. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>
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