My CG Head's wife is named Maya, so cursing is also a bit limited.
2017-02-16 16:46 GMT+01:00 Jonathan Moore <jonathan.moo...@gmail.com>: > Just another day in the wonderful world of Maya... > > On 16 February 2017 at 15:38, Olivier Jeannel <facialdel...@gmail.com> > wrote: > >> Doesn't sound agressive to me.. >> >> 2017-02-16 16:11 GMT+01:00 Artur W <artur.w...@gmail.com>: >> >>> Highly aggressive rant coming... >>> I need to vent... >>> >>> You don't need to read that. I just needed to put it out there. It's a >>> digital scream in the empty space. >>> >>> So I sit here setting up the lighting and rendering for a project and I >>> am using Maya 2017 because I moved on and I am also a part of a pipeline >>> so, the fact I am learning Houdini intensively is beyond the point here. >>> Si, I set up very nice shader setup (not without problems, because why >>> the FUCK not) in Redshift. All the bells and whistles of the engine are >>> fine tuned but not in Attribute Editor because IT DOESN'T FUCKING WORK as >>> it should. But hey, I got Channel Box right, if it only showed ALL the >>> parameters. So, hey I can always key the value and then fine tune, right? >>> >>> I know, I know, I know. I should update Maya to the newest version and >>> then it should be ok. If it only weren't for the f... pipeline and mid >>> project. >>> >>> Redshift guys said the custom AOV's should be soon, but I can't wait >>> with this project. Hey, there is render setup; Let's use that. >>> What a confusing piece of shit. >>> You can make layers and override plethora of settings including object >>> transform (IN RENDER LAYER SETUP - WHY!!!) but why for the MF I can't have >>> different render settings. All I can have is an override for separate parts >>> of it. Why is it better? >>> Suddenly if I want to switch Brute Force off for AO layer and it becomes >>> numerical value of 4. WHY? Because it's the number on the list. It took me >>> a while. >>> The best part is while working in pipeline you get different parts from >>> different people. It can happen for someone to make a old layer override on >>> object which according to Autodesk conflicts new Render Setup. The result - >>> all shaders/materials/properties (what's the F... difference) are fucked on >>> opening the scene. All I can see is green. >>> >>> Why do I have to click 3000 times to see the whole shader tree? Why >>> can't it open all at once? >>> Why shader group accepts connection just to drop them on reopening? >>> (explanation is "yeah it does that for some nodes) It does that with >>> AiWrite in Arnold for example. Why hypershade is such a lagy piece of shit. >>> Copy paste works sometimes, not always. Why some nodes show up in material >>> tab even though they're not a materials like displacement? Not to mention >>> that when I have 100 materials I am unable to see which is selected. >>> Highlighting sucks ass. >>> >>> >>> Why do the material balls have to render ALL THE TIME. >>> Why does Maya on startup open all the f... windows of other users? >>> Why when trying to create a render node, whatever it is it always >>> highlights me textures? I didn't ask for this and now I have to deselect it >>> and then search for what I need. >>> >>> I set a project and it's location and when I open file it goes to the >>> other project. WHY? >>> And when I create preferences from scratch for 2017 maya (NOT COPYING >>> THEM) it uses 2016 maya.env anyway. >>> >>> Whatever I do, there are preselections active and enhancements that are >>> actually obstacles to overcome. They are annoying and interfere with my >>> work all the time. >>> >>> Not to mention viewport and all the windows an maya lag as MF. >>> Everything lags in Maya and sometimes I wonder if this is not a work of >>> someone using mushrooms and LSD all at the same time. >>> >>> This is just a small sample of all the problems with this abomination of >>> a software. I mean, who wrote this garbage, who managed it and why are they >>> still working? What year is this? >>> How can anyone sell this with a straight face? >>> >>> Half the shit doesn't work, or not as expected. It's bugged as Trump >>> Tower and people say this is a good version. >>> >>> Mind blown. >>> >>> I've been WORKING on new version of Houdini (v 16) for the past week. >>> This is fucking improvement. What a viewport and network view. It works and >>> it's fast. >>> >>> Artur >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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