My CG Head's wife is named Maya, so cursing is also a bit limited.


2017-02-16 16:46 GMT+01:00 Jonathan Moore <jonathan.moo...@gmail.com>:

> Just another day in the wonderful world of Maya...
>
> On 16 February 2017 at 15:38, Olivier Jeannel <facialdel...@gmail.com>
> wrote:
>
>> Doesn't sound agressive to me..
>>
>> 2017-02-16 16:11 GMT+01:00 Artur W <artur.w...@gmail.com>:
>>
>>> Highly aggressive rant coming...
>>> I need to vent...
>>>
>>> You don't need to read that. I just needed to put it out there. It's a
>>> digital scream in the empty space.
>>>
>>> So I sit here setting up the lighting and rendering for a project and I
>>> am using Maya 2017 because I moved on and I am also a part of a pipeline
>>> so, the fact I am learning Houdini intensively is beyond the point here.
>>> Si, I set up very nice shader setup (not without problems, because why
>>> the FUCK not) in Redshift. All the bells and whistles of the engine are
>>> fine tuned but not in Attribute Editor because IT DOESN'T FUCKING WORK as
>>> it should. But hey, I got Channel Box right, if it only showed ALL the
>>> parameters. So, hey I can always key the value and then fine tune, right?
>>>
>>> I know, I know, I know. I should update Maya to the newest version and
>>> then it should be ok. If it only weren't for the f... pipeline and mid
>>> project.
>>>
>>> Redshift guys said the custom AOV's should be soon, but I can't wait
>>> with this project. Hey, there is render setup; Let's use that.
>>> What a confusing piece of shit.
>>> You can make layers and override plethora of settings including object
>>> transform (IN RENDER LAYER SETUP - WHY!!!) but why for the MF I can't have
>>> different render settings. All I can have is an override for separate parts
>>> of it. Why is it better?
>>> Suddenly if I want to switch Brute Force off for AO layer and it becomes
>>> numerical value of 4. WHY? Because it's the number on the list. It took me
>>> a while.
>>> The best part is while working in pipeline you get different parts from
>>> different people. It can happen for someone to make a old layer override on
>>> object which according to Autodesk conflicts new Render Setup. The result -
>>> all shaders/materials/properties (what's the F... difference) are fucked on
>>> opening the scene. All I can see is green.
>>>
>>> Why do I have to click 3000 times to see the whole shader tree? Why
>>> can't it open all at once?
>>> Why shader group accepts connection just to drop them on reopening?
>>> (explanation is "yeah it does that for some nodes) It does that with
>>> AiWrite in Arnold for example. Why hypershade is such a lagy piece of shit.
>>> Copy paste works sometimes, not always. Why some nodes show up in material
>>> tab even though they're not a materials like displacement? Not to mention
>>> that when I have 100 materials I am unable to see which is selected.
>>> Highlighting sucks ass.
>>>
>>>
>>> Why do the material balls have to render ALL THE TIME.
>>> Why does Maya on startup open all the f... windows of other users?
>>> Why when trying to create a render node, whatever it is it always
>>> highlights me textures? I didn't ask for this and now I have to deselect it
>>> and then search for what I need.
>>>
>>> I set a project and it's location and when I open file it goes to the
>>> other project. WHY?
>>> And when I create preferences from scratch for 2017 maya (NOT COPYING
>>> THEM) it uses 2016 maya.env anyway.
>>>
>>> Whatever I do, there are preselections active and enhancements that are
>>> actually obstacles to overcome. They are annoying and interfere with my
>>> work all the time.
>>>
>>> Not to mention viewport and all the windows an maya lag as MF.
>>> Everything lags in Maya and sometimes I wonder if this is not a work of
>>> someone using mushrooms and LSD all at the same time.
>>>
>>> This is just a small sample of all the problems with this abomination of
>>> a software. I mean, who wrote this garbage, who managed it and why are they
>>> still working? What year is this?
>>> How can anyone sell this with a straight face?
>>>
>>> Half the shit doesn't work, or not as expected. It's bugged as Trump
>>> Tower and people say this is a good version.
>>>
>>> Mind blown.
>>>
>>> I've been WORKING on new version of Houdini (v 16) for the past week.
>>> This is fucking improvement. What a viewport and network view. It works and
>>> it's fast.
>>>
>>> Artur
>>>
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>>>
>>
>>
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